Counter Crazy

Discussion in 'Home Made Cards' started by Griffion2000, Nov 9, 2000.

  1. Griffion2000 New Member

    I love cards that give counters (anything but +1/+1 that is).
    I came up with some 'counter' cards

    Soothing Angel
    2WW
    Creature - Angel
    Flying
    Whenerver a creature becomes blocked by Soothing Angel, put a Pacifist counter on that creature.
    Creatures with Pasifist counters cannot attack.
    1/3
    Soothing Healer
    WW
    Creature - Cleric
    T: Prevent 1 damage to target creature or player
    T: Put a Pasifist counter on target attacking creature
    Creatures with Pacifist counters cannot attack
    0/1
  2. Griffion2000 New Member

    Soothing Word
    1W
    Instant
    Target creature gains a Pasifist counter.
    Creatures with Pasifist counters cannot attack.
    Soothing Wall
    3W
    Creature - Wall
    Soothing Wall can block any number of creatures.
    Whenever a creature becomes blocked by Soothing Wall, put a Pasifist counter on that creature.
    Creatures with Pasifist counters cannot attack.
    0/6
    Soothing Declaration
    1WW
    Enchantment
    During each players upkeep, that player may pay 2, and put a Pasifist counter on target creature.
    Creatures with Pasifist counters cannot attack.
    Soothing Spirit
    W
    Creature - Spirit
    Flying
    Whenever a creature becomes blocked be Soothing Spirit, put a Pasifist counter on that creature.
    Creatures with pasifist counters cannot attck.
    0/1
    Soothing Blessing
    2WWW
    Instant
    All creatures gain a Pasifist counter.
    Creatures with Pasifist counters cannot attack.

    Thats it for now......
  3. Cateran Emperor Passed On

    Just a thought, you might want to make the counters remove when the creature sources are destroyed.

    I like Red better, so how about a reversal?

    Rampaging Dragon
    3RRR
    Creature - Dragon
    Flying, Haste
    R: +1/+0 uEoT
    Whenever a creature blocks ~, put a Panic counter on that creature. Creatures with Panic counters cannot block. When ~ is removed from play, remove all Panic counters from creatures that had blocked ~.
    5/5

    Rampaging Drake
    1RR
    Creature - Drake
    Flying, Haste
    R: +1/+0 uEoT. Use only 2 times per turn.
    Whenever a creature blocks ~, put a Panic counter on that creature. Creatures with Panic counters cannot block. When ~ is removed from play, remove all Panic counters from creatures that had blocked ~.
    1/3

    Rampaging Kavu
    2RR
    Creature - Kavu
    First Strike, Haste
    Whenever a creature blocks ~, put a Panic counter on that creature. Creatures with Panic counters cannot block. When ~ is removed from play, remove all Panic counters from creatures that had blocked ~.
    3/3

    Rampaging Orc
    1R
    Creatrue - Orc
    Haste, Protection from White.
    Whenever a creature blocks ~, put a Panic counter on that creature. Creatures with Panic counters cannot block. When ~ is removed from play, remove all Panic counters from creatures that had blocked ~.
    2/1
  4. Zero New Member

    Wasnt your sig spoken by the satire dude, oh whats his name......damn! Hold on, let me think.
  5. Zero New Member

    Voltaire!
  6. Azreal the Soulmaster Sorrow's Rhapsody

    in reply to the pacifist counters
    " dude he's a pacifist, he has serious phycological problems,..............You mean other than being a pacifist "- the dude and Walter in the big lebowski
    just cause i like that line
    i like the cards the angel would be very powerful though perhaps make it cost five
  7. MrXarvox The Prettiest Man Alive

    One thing about the pacifist counters, when there is no permanent in play that says "creatures with pacifist counters on them cannot attack", then the counters have no effect.
  8. Griffion2000 New Member

    I really like those red cannot bolck counters!

    Now for some other colors......

    Growth Dragon
    4GG
    Creature - Dragon
    Flying, Trample
    GG: Put a Growth counter on Growth Dragon.
    Remove a Growth counter, ~ gains +1/+1 until end of turn.
    2/2
    Growth Moss
    GG
    Creature - Plant
    Comes into play with 3 Growth counters.
    Remove a Growth counter, ~ gains +1/+1 until end of turn.
    1/1
    Growth Treefolk
    2GG
    Creature - Treefolk
    Comes into play with 1 Growth counter
    Sac a land: Put a Growth counter on Growth Treefolk.
    Remove a Growth counter, ~ gains +1/+1 until end of turn.
    2/2

    Thats it for now........
  9. Griffion2000 New Member

    Some more.......

    Extreame Growth
    XGG
    Sorcery
    All creatures gain X Growth counters and remove a Growth counter, gains +1/+1 until end of turn.
    Maximum Growth
    XGGG
    Sorcery
    Spend only green mana on X.
    Target creature gains XXX Growth counters and remove a Growth counter, gains +1/+1 until end of turn.
    Growing
    G
    Instant
    All creatures gain 1 Growth counter, remove.....

    And now some black:
    Deseised Soldier
    Creature - Soldier
    BB
    BB, T: Put a diseise counter on target creature.
    During each players upkeep, put a -1/-1 counter on all creatures with disease counters.
    1/1
    Rampant Deseise
    BBB
    All creatures gain a disease counter
    Disease Sploiter
    BBB
    Creature - Angel Devil Legend
    Flying, Trample, First Strike
    When ~ comes into play, pay 5 life or discard your hand or sac 3 creatures
    During your upkeep, pay 2 life or discard a card or sac a creature
    Pay 3 life: Untap ~
    BBB, T: Put a disease counter on all of opponents creatures.
    BBB, T: Put 2 -1/-1 counters on all creatures opponents control.
    5/5
  10. Cateran Emperor Passed On

    Uh Zero, what the heck are you talking about?

    And Xarvox, it does make a difference in case they summon another one.

    I like the counter creatures having "ing" endings. Would you mind changing them tho "Growing" creatures?

    Now, here are some more concepts:

    Devouring Horror
    1BB
    Creature - Horror
    Fear
    Whenever Horror deals damage to a player, put a Digestion counter on Horror.
    At the beginning of your upkeep, Horror deals 1 damage to you for each Digestion counter on Horror, then Horror deals 1 damage to the last opponent Horror dealt damage to for each Digestion counter on Horror.
    At the beginning of your precombat main phase, you may remove any number of Digestion counters from horror and add B to your mana pool for each counter removed in this way.
    1/3
    "You think it's disgusting going in, imagine what it's like coming OUT..."

    Cateran Contract
    1B
    Enchantment
    At the beginning of your upkeep, Cateran Contract deals 1 damage to you, then an additional 1 damage to you for each Assassination counter on Contract.
    B: Destroy target creature. Put an Assasination counter on contract. Gain life equal to the destroyed creature's converted mana cost.
    "We'll take care of your immediate problems, but it's going to cost you in the long run..."
    -Cateran Emperor


    Cateran Debt
    1B
    Enchantment
    At the beginning of your upkeep, Cateran Debt deals 4 damage to you. You may sacrifice any number of permanents to prevent up to 2 damage dealt in this way per permanent sacrificed.
    You cannot play Creature, Enchantment, or Artifact spells.
    Sacrifice a permanent: Target player gains control of Cateran Debt.
    "Paying off one debt by creating another doesn't seem so bright anymore does it?"
    -Cateran Emperor


    Spontaneous Evolution
    2RG
    Enchantment
    You may play Spontaneous Evolution any time you could play an Instant.
    Spontaneous Evolution cannot be the target of Spells or Effects.
    Spontaneous Evolution cannot be countered.
    Sacrifice any number of permanents : Search your library for a Creature or Enchantment card with converted mana cost equal to or less than the combined converted mana cost of the sacrificed permanents' and put it into play. Any player may play this ability.
    No way there's room for flavor text here!

    Any thoughts?

    [Edited by Cateran Emperor on 11-12-00 at 10:52 PM]
  11. Zero New Member

    Cateran, the quote 'I dont agree wit what you say, but I will defend your right" is by a 17oo french philospher named something, his pen name is voltaire.
  12. Zero New Member

    These cards are great!
    Dude, Cateran Contract is really too good. I would make it 'B: Put a counter on this dude, lose 4 life; Destory a non black creature"
    That might go better...
  13. Cateran Emperor Passed On

    Yeah, I already knew where the quote came from. I just didn't get what you were trying to say when you said wasn't your quote said by teh "satire dude". No probs though. The cards are supposed to work like this:

    Devouring Horror - This cool little guy tries to convert your opponent's life total to black mana (devouring him). However, he will "mana burn" you if you try to build up too much. I love the quote too :D

    Cateran Contract - Suicidal removal. You WILL die if you use this on a large number of small creatures. However, if your opponent is playing a "mana curve" deck (tournament tweaked deck), this thing is absurd.

    Cateran Debt - This thing is hilarious in multiplayer. We played using proxied version of this card just for fun, and you wouldn't believe how cool it is. It's playing hot potato with a time bomb. Eventually you have to keep topdecking lands or you'll get burned when you try to toss it.

    Spontaneous Evolution - First off, should read:

    Spontaneous Evolution
    2RG
    Enchantment
    You may play Spontaneous Evolution any time you could play an Instant.
    Spontaneous Evolution cannot be the target of Spells or Effects.
    Spontaneous Evolution cannot be countered.
    Sacrifice any number of permanents : Search your library for any number of Creature and/or Enchantment card with combined converted mana cost equal to or less than the combined converted mana cost of the sacrificed permanents' and put it into play. Any player may play this ability.
    No way there's room for flavor text here!


    This is my crowning multiplayer card achievement. This thing is pure pandemonium when someone plays it. The entire board is suddenly random and shifts so constantly that no plans are safe. This is the coolest card in the history of the game, with playing skill suddenly becoming more important than any deckbuilding skills. This is so much fun it shouldn't be legal :D
  14. nodnarb24 Supreme Overlord/The Rat King

    shouldn't cateran debt read:
    Sacrifice a permanent other than [this]: Target player gains control of Cateran Debt

    This way they can't sac it which equals more fun. :D
  15. Griffion2000 New Member

    Hmmmm, Potatoes

    Here's a Hot Potatoe

    Hot Potatoe
    5
    Artifact
    During your upkeep put a potatoe counter on hot potatoe, and take 1 damage for each potatoe counter.
    3: Put a potatoe counter on Hot Potatoe, any player may play this ability, but only not on their turn
    Sac a potatoe counter: target player gains control of ~

    Kinda like the dept, but different
  16. Azreal the Soulmaster Sorrow's Rhapsody

    um not to be an ass or anything but you spelled potato wrong........*hack* Dan Quail
  17. Cateran Emperor Passed On

    Ooo! Even more fun that way Azreal! :D

    Cateran Debt
    1B
    Enchantment
    At the beginning of your upkeep, Cateran Debt deals 4 damage to you. You may sacrifice any number of permanents to prevent up to 2 damage dealt in this way per permanent sacrificed.
    You cannot play Creature, Enchantment, or Artifact spells.
    Sacrifice a permanent other than Cateran Debt: Target player gains control of Cateran Debt.
    "Paying off one debt by creating another doesn't seem so bright anymore does it?"
    -Cateran Emperor

    Another idea that I got recently:

    Keldon Doyen
    3RR
    Creature - Human
    First Strike
    Keldon Doyen cannot attack unless defending player controls at least 4 creatures.
    Keldon Doyen has power and toughness each equal to the total power of all attacking creatures you control.
    RR,T: Red attacking creatures you control get +X/+0 and until end of turn, where X is equal to Keldon Doyen's power.
    X/X

    Kreig, Keldon Warlord
    4RRR
    Creature - Human Legend
    First Strike.
    Krieg cannot be countered.
    Krieg has power and toughness each equal to the combined power of all creatures you control.
    Krieg cannot attack unless defending player controls at least 4 creatures. Kreig cannot attack if opponent controls any Red permanents.
    RR, T: Gain control of target Red permanent.
    RRR, Sacrifice Krieg: Krieg deals X damage to target opponent and all creatures that player controls, where X is Krieg's power.
    X/X
    "KELD!"
    -Krieg, Witch-King of Keld
  18. nodnarb24 Supreme Overlord/The Rat King

    you should probably change the toughness of Keldon Doyen to X+1 or else it would equal 0 and die when it comes into play.
  19. Cateran Emperor Passed On

    Oops! Missed that :eek:

    Keldon Doyen
    3RR
    Creature - Human
    First Strike
    Keldon Doyen cannot attack unless defending player controls at least 4 creatures.
    Keldon Doyen has power and toughness each equal to the total power of all attacking creatures you control.
    RR,T: Red attacking creatures you control get +X/+0 and until end of turn, where X is equal to Keldon Doyen's power.
    X/X+1
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Not to be Mr. Spelling or anything, Azreal, but you spelled QUAYLE wrong :rolleyes:

Share This Page