E
Ephraim
Guest
Creatures (21)
4 Essence Warden
2 Soul Warden
3 Selesnya Evangel
3 Thallid Shell-Dweller
4 Psychotrope Thallid
3 Tamanoa
2 Nullmage Shepherd
Spells (17)
3 Search for Tomorrow
3 Scatter the Seeds
1 Sprout Swarm
1 Recollect
3 Searing Meditation
4 Lightning Helix
2 Prismatic Lens
Lands (22)
1 Kher Keep
2 Terramorphic Expanse
1 Battlefield Forge
2 Brushland
2 Karplusan Forest
6 Forest
4 Mountain
4 Plains
***
The core of this deck is, rather obviously, a saproling engine but that was not actually how the deck began. The card that inspired Fungusfire was Tamanoa. When I saw it, I realized that it had synergy with Searing Meditation, which is another card that calls to me. The deck that I first built didn't generate any saprolings, though. I don't even think that I was using Essence Warden or Soul Warden at the time. That deck, in a word, sucked.
On a completely different train of thought, I was also building a Greater Gargadon deck. Greater Gargadon likes to have expendable permanents in play. I figured, "What's more expendable than fungus?" I built a deck with a similar core to the one above, but with Greater Gargadon and Fury Charm instead of the red cards that are currently featured in the deck. That deck, in a word, sucked.
I knew that the Gargadon deck just wasn't going to work, so I pulled out the Gargs and the Charms and it was then that I realized that I could take Searing Meditation and Tamanoa out of that failed deck and add them to this one. The result is still rough around the edges, but I can tell already that it handles better than either of the parent decks.
Here are my thoughts regarding the current state of this deck:
If you haven't picked up on it yet, the key interaction in this deck is between Essence Warden and Searing Meditation. I have numerous mechanisms of generating saproling tokens, which in turn cause a life gain via Essence Warden, which triggers Searing Meditation. Optimally, this deck operates as an aggro-control deck. Searing Meditation and Lightning Helix allow me to maintain a dominant board position so that my Saprolings can attack unhindered. If Tamanoa seems like a bizarre inclusion, consider carefully its interaction with Searing Meditation. If I gain life for any reason, that triggers Searing Meditation. Dealing damage with Searing Meditation triggers Tamanoa.
The mana base is robust. I frequently have the land to play a Tamanoa on turn 3 or turn 4, should I have it in my hand. I started off with Boros Garrison, Gruul Turf, and Selesnya Sanctuary in the deck, but land destruction is too popular in standard right now for "karoos" to be very effective. (I play many of my casual decks at Friday Night Magic, so I have to be somewhat concerned with the state of the environment.) I have not regretted removing the karoos.
I have a distinct fondness for the interaction between the pain lands and Tamanoa. With two Tamanoa in play, I gain life by using pain lands. With three Tamanoa in play, it's actually worthwhile for me to take mana burn!
Psychotrope Thallid is good. It starts off slow, but it can quickly grow to the point where it is a very reliable draw engine. I can tell that my opponents think that it's good, too, since they kill it with extreme bias. Thallid Shell-Dweller on the other hand is of mixed utility. Sometimes, it's very nice to have a source of "free" saproling tokens, when I want to activate Searing Meditation multiple times in a turn. On the other hand, Wall of Roots or Carven Caryatid may provide additional functionality that is not already so well covered by other cards in the deck.
4 Essence Warden
2 Soul Warden
3 Selesnya Evangel
3 Thallid Shell-Dweller
4 Psychotrope Thallid
3 Tamanoa
2 Nullmage Shepherd
Spells (17)
3 Search for Tomorrow
3 Scatter the Seeds
1 Sprout Swarm
1 Recollect
3 Searing Meditation
4 Lightning Helix
2 Prismatic Lens
Lands (22)
1 Kher Keep
2 Terramorphic Expanse
1 Battlefield Forge
2 Brushland
2 Karplusan Forest
6 Forest
4 Mountain
4 Plains
***
The core of this deck is, rather obviously, a saproling engine but that was not actually how the deck began. The card that inspired Fungusfire was Tamanoa. When I saw it, I realized that it had synergy with Searing Meditation, which is another card that calls to me. The deck that I first built didn't generate any saprolings, though. I don't even think that I was using Essence Warden or Soul Warden at the time. That deck, in a word, sucked.
On a completely different train of thought, I was also building a Greater Gargadon deck. Greater Gargadon likes to have expendable permanents in play. I figured, "What's more expendable than fungus?" I built a deck with a similar core to the one above, but with Greater Gargadon and Fury Charm instead of the red cards that are currently featured in the deck. That deck, in a word, sucked.
I knew that the Gargadon deck just wasn't going to work, so I pulled out the Gargs and the Charms and it was then that I realized that I could take Searing Meditation and Tamanoa out of that failed deck and add them to this one. The result is still rough around the edges, but I can tell already that it handles better than either of the parent decks.
Here are my thoughts regarding the current state of this deck:
If you haven't picked up on it yet, the key interaction in this deck is between Essence Warden and Searing Meditation. I have numerous mechanisms of generating saproling tokens, which in turn cause a life gain via Essence Warden, which triggers Searing Meditation. Optimally, this deck operates as an aggro-control deck. Searing Meditation and Lightning Helix allow me to maintain a dominant board position so that my Saprolings can attack unhindered. If Tamanoa seems like a bizarre inclusion, consider carefully its interaction with Searing Meditation. If I gain life for any reason, that triggers Searing Meditation. Dealing damage with Searing Meditation triggers Tamanoa.
The mana base is robust. I frequently have the land to play a Tamanoa on turn 3 or turn 4, should I have it in my hand. I started off with Boros Garrison, Gruul Turf, and Selesnya Sanctuary in the deck, but land destruction is too popular in standard right now for "karoos" to be very effective. (I play many of my casual decks at Friday Night Magic, so I have to be somewhat concerned with the state of the environment.) I have not regretted removing the karoos.
I have a distinct fondness for the interaction between the pain lands and Tamanoa. With two Tamanoa in play, I gain life by using pain lands. With three Tamanoa in play, it's actually worthwhile for me to take mana burn!
Psychotrope Thallid is good. It starts off slow, but it can quickly grow to the point where it is a very reliable draw engine. I can tell that my opponents think that it's good, too, since they kill it with extreme bias. Thallid Shell-Dweller on the other hand is of mixed utility. Sometimes, it's very nice to have a source of "free" saproling tokens, when I want to activate Searing Meditation multiple times in a turn. On the other hand, Wall of Roots or Carven Caryatid may provide additional functionality that is not already so well covered by other cards in the deck.