Casual Elves deck - looking for betterment, please

F

Firefox

Guest
I recently made the following elf deck:

Caller of the Claw x1
Elvish Lyrist x2
Elvish Pathcutter x4
Everglove Courier x1
Patron of the Wild x2
Quirion Sentinel x1
Seeker of Skybreak x1
Skyshroud Poacher x1
Timberwatch Elf x3
Treetop Rangers x2
Treetop Scout x2
Wellwisher x4
Wirewood Champion x1
Awakening x1
Elvish Fury x2
Giant Growth x4
Mirri's Guile x1
Primitive Etchings x1
Recycle x1
Thrive x1
Treetop Bracers x3
Tribal Unity x2
Forest x17
Tranquil Thicket x1
Wirewood Lodge x2

I would like to know how I could make it more effective... please keep in mind that I have a limited supply of cards. thank you :)
 
T

train

Guest
Llanowar elves, and coat of arms...

maybe some fogs or tangles for defensive tactics...

You could also run more callers if you had them...
 
F

Firefox

Guest
Spiderman: I have about 2500 cards total, about half of which are from Tempest-block or Onslaught-block.

train: Thanks! I'll see if that helps :) .
 
R

Rooser

Guest
Well whenever anybody tells me their card pool is limited I just to suggest mostly commons, because even if I suggest cards that they don't have, they're probably only 40 cents away from a full player's set of them.

With that said, I would like to pose that typically there are two types of elf decks: Beatdown and Mana-Combo, (Priest of Titania + Fireball is the simplest). This is looking more like a beatdown style - in other words you plan to win by overwhelming your opponent with creatures.

And with THAT said, there are typically two reasons for making a creature theme deck: 1) Fun, (Which, at least at the CPA, is ALWAYS a good reason to do anything) and/or 2) Synergy.

Well the shear act of making and playing the elf deck, no matter how good or bad it performs, should cover the fun side of things. However, you came here for advice, which implies that you want some help with synergy.

Well, these are probably the most synergetic cards for elves:

Priest of Titania
Wellwisher
Wirewood Pride
Coat of Arms

Coat of Arms can be hard to get, as can Priest of Titania, (Even though it's just a common). You might not want to run the Priests anyway; they're great mana speed, but unless you have a place to put all that mana, they'll be dead cards. Beatdown-style elves usually don't need them.

Here is a decklist for a Type 2 elf-beatdown deck I built shortly after Onslaught came out:

Land:
Forest x16
Tranquil Thicket x4

Creatures:
Llanowar Elves x4
Taunting Elf x3
Elvish Archers x4
Elvish Warrior x4
Wirewood Herald x3
Bloodline Shaman x3
Heedless One x4
Krosan Tusker x4

Spells:
Insist x4
Wirewood Pride x4
Overrun x4

I don't imagine you want to just copy somebody else's deck, especially when you probably lack a lot of the cards, but this should give you some ideas. The deck beats down consistently enough. Commons that are in this build which I suggest you use in your deck are Llanowar Elves, Elvish Warriors, Tranquil Thickets, Wirewood Pride, Taunting Elf and, to a lesser extent, Krosan Tusker. Llanowar Elves are good for early acceleration AND offense, as well as for stalling out by blocking. Elvish Warriors are just a quality, quality weenie. Tranquil Thickets are versatile lands, since you likely won't need more than 5 or 6 on the table, you can just draw cards later. Wirewood Pride is a much better way to sneak a lot of damage through than Tribal Unity. Taunting Elves provide one-turn evasion to all of your creatures, which can be enough to win the game, especially if you're packing a Wirewood Pride. Krosan Tuskers may not be your style, and they don't really fit the elf theme, but they are one of the best card-drawing engines green has had in a looooong time. Play them if you want. They might be hard to come by.

If I were you I'd also go out of my way to get Heedless Ones. Trample wins games, trust me.

Cards you have in your list that I think are too weak are:
Elvish Pathcutter: Paying four mana for a 1/2 is way too much unless it does something really good, and this one doesn't. Forestwalk is not worth it. Taunting Elves provide much more consistent evasion.
Wirewood Champion?: I assume you mean Wirewood Channeller. It's a nice card, but you don't really have anything to do with a ton of mana each turn, so it's mostly just an overpriced 2/2. Besides, Priest of Titania is much better acceleration in a mono-green setting.
Awakening: Good card, but you don't really have anything amusing you can do with it. You'll just open yourself up for your opponent to maybe find a way to abuse it.
Elvish Fury: Is a little strange. You'd do better to work on your card drawing and deck thinning before adding overpriced, creature fatteners, (This goes for Giant growth too, but Giant Growth is MUCH better than this).
Tribal Unity: Again, Wirewood Pride will work much better.

Hope this helps.
 
F

Firefox

Guest
*nodnods* Yes, that helps muchly :D ! Thankees very much!

done much reconstruction of deck. Thanks to all who replied :D !
 
K

Killerbob

Guest
Nobody said overrun??? In duels it might be better. Not in MP.

I have no experience with pure beatdown elves, but the priest could work well, if you play llanowar sentinel. Very nice synergy. Both ways.
 
R

Rooser

Guest
Well technically Overrun was in my sample list, Bobby. I just didn't want to send him after non-common cards If I didn't have to.
 
K

Killerbob

Guest
Sorry, I didnt see that Roosy. You were the first to say Overrun.
 
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