H
Heavy B
Guest
(remember that column in The Duelist...remember the The Duelist for that matter? )
Anyway
Here goes:
Deck Name (again...depressingly...pending)
Theme: Destroy the opponent's Land while building up resources to cast big critters that will cross the field of battle and stomp a mudhole in them.
Interesting notes: I think that Eternal Witness + Stampeding Wildebeests + Jalum Tome is a pretty good combo that fits in this deck. Any thoughts? I really like it as a card advantage engine but it's not super-solid in this deck. Maybe if I add a Genesis and some Green Tutors?
Deck List:
Land Destruction:
4 xThermokarst (love the art)
4x Icequake (Interesting art and not heavily played.
Utility:
3x Befoul
3x Creeping Mold
4x Dark Ritual
2x Jalum Tome
3x Diabolic Edict
1x Demonic Tutor
Critters:
4x Stampeding Wildebeests
4x Hypnotic Specter
3x Eternal Witness
4x Birds of Paradise
2x Quiron Elves
Land:
7x Swamp
6x Forest
4x Llanowar Wastes
4x Strip Mine
62 cards
Comments / Concerns:
1. Mana balance: I think I'm running too lean on mana w/ the Strip Mines basically intended for the graveyard. The mana critters are very fragile and will likely see some chump blocking duty along the way. The Witness will bring them back but w/ summoning sickness.
In addtion there is a great number of spells with a Color+Color requirement which in addition to this being a two color deck could potentially lead to mana hosing. I'm trying to work through this with the pain lands and the birds / elves but I'm not sure it's enough. I don't have any Bayous so it's Pain Lands for me.
2. Weenies: Playtesting this against my Sligh deck I ran into trouble in two areas - one...when I didn't hit any Elves for mana accell and Sligh got Jackal Pup on turn one, Canyon Wildcat on turn two, and Bloodrock Cyclops on turn three. By the time I could start blowing up lands it was really too late. I squeezed out some Wildebeests which were taken out by Fireblasts and was swarmed. Sligh, of course, is a naturally bad matchup for Land D which is exactly why I tested it vs Sligh. This matchup brought to light a pretty big problem: Three Fireslingers pinging me for 3 / round late in the game with the last Fireblast to finish up. In short: not enough capacity to reach out and touch someone.
How to fix this? Sub Drain Life for the Edicts? Drain is slower but targetable and has no prob w/ black or artifact creatures. It can also serve as a stall or alternate wine condition.
3. Card advantage. I currently have 9 cards devoted to card advantage: 4 Wildebeests (I'd probably go with a Sengir in this type of deck), 3 Eternal Guardians, and the two Jalum tomes (I currently have only two).
Is this deck the place for that engine? If so how should I tweak it?
4. Creature mix: Hypno was added because a 2/2 flier for 3 is good even if it's double color and the discard has an additional disruption effect tho I'm very open to chaging this. Also the Wildebeests as noted above...they're a nice 5/4 Trample 4 drop but they're in the deck as utility / finishers. If their utility goes away there are better finishers.
Thanks again, folks.
Anyway
Here goes:
Deck Name (again...depressingly...pending)
Theme: Destroy the opponent's Land while building up resources to cast big critters that will cross the field of battle and stomp a mudhole in them.
Interesting notes: I think that Eternal Witness + Stampeding Wildebeests + Jalum Tome is a pretty good combo that fits in this deck. Any thoughts? I really like it as a card advantage engine but it's not super-solid in this deck. Maybe if I add a Genesis and some Green Tutors?
Deck List:
Land Destruction:
4 xThermokarst (love the art)
4x Icequake (Interesting art and not heavily played.
Utility:
3x Befoul
3x Creeping Mold
4x Dark Ritual
2x Jalum Tome
3x Diabolic Edict
1x Demonic Tutor
Critters:
4x Stampeding Wildebeests
4x Hypnotic Specter
3x Eternal Witness
4x Birds of Paradise
2x Quiron Elves
Land:
7x Swamp
6x Forest
4x Llanowar Wastes
4x Strip Mine
62 cards
Comments / Concerns:
1. Mana balance: I think I'm running too lean on mana w/ the Strip Mines basically intended for the graveyard. The mana critters are very fragile and will likely see some chump blocking duty along the way. The Witness will bring them back but w/ summoning sickness.
In addtion there is a great number of spells with a Color+Color requirement which in addition to this being a two color deck could potentially lead to mana hosing. I'm trying to work through this with the pain lands and the birds / elves but I'm not sure it's enough. I don't have any Bayous so it's Pain Lands for me.
2. Weenies: Playtesting this against my Sligh deck I ran into trouble in two areas - one...when I didn't hit any Elves for mana accell and Sligh got Jackal Pup on turn one, Canyon Wildcat on turn two, and Bloodrock Cyclops on turn three. By the time I could start blowing up lands it was really too late. I squeezed out some Wildebeests which were taken out by Fireblasts and was swarmed. Sligh, of course, is a naturally bad matchup for Land D which is exactly why I tested it vs Sligh. This matchup brought to light a pretty big problem: Three Fireslingers pinging me for 3 / round late in the game with the last Fireblast to finish up. In short: not enough capacity to reach out and touch someone.
How to fix this? Sub Drain Life for the Edicts? Drain is slower but targetable and has no prob w/ black or artifact creatures. It can also serve as a stall or alternate wine condition.
3. Card advantage. I currently have 9 cards devoted to card advantage: 4 Wildebeests (I'd probably go with a Sengir in this type of deck), 3 Eternal Guardians, and the two Jalum tomes (I currently have only two).
Is this deck the place for that engine? If so how should I tweak it?
4. Creature mix: Hypno was added because a 2/2 flier for 3 is good even if it's double color and the discard has an additional disruption effect tho I'm very open to chaging this. Also the Wildebeests as noted above...they're a nice 5/4 Trample 4 drop but they're in the deck as utility / finishers. If their utility goes away there are better finishers.
Thanks again, folks.