D
DÛke
Guest
Dawn of a Crimson Sky (2R)
Sorcery
As long as Dawn of a Crimson Sky is in your hand, you may pay 1RR and discard it from your hand to search your library for up to 3 Dawn of a Crimson Sky cards and put them into your hand. If you do, shuffle your library.
Dawn of a Crimson Sky deals 3 damage to target creature or player.
Crashing-Comet Dragon (RRR)
Creature – Dragon
Flying
Crashing-Comet Dragon does not resolve the turn it is cast. At the beginning of your first main step of your next turn, if Crashing-Comet Dragon is unresolved, it resolves.
As Crashing-Comet Dragon comes into play, sacrifice any number of permanents. For each permanent sacrificed this way, add RR to your mana pool.
5/4
Time Bug (U)
Instant
Target spell does not resolve the turn it is cast. At the beginning of that spells caster’s upkeep, if that spell is unresolved, it resolves, unless you pay 1UU. If you do, counter that spell instead.
Moment in Serenity (W)
Instant
All damage dealt to you and creatures you control this turn is dealt at the end of your next turn instead.
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Sorcery
As long as Dawn of a Crimson Sky is in your hand, you may pay 1RR and discard it from your hand to search your library for up to 3 Dawn of a Crimson Sky cards and put them into your hand. If you do, shuffle your library.
Dawn of a Crimson Sky deals 3 damage to target creature or player.
Crashing-Comet Dragon (RRR)
Creature – Dragon
Flying
Crashing-Comet Dragon does not resolve the turn it is cast. At the beginning of your first main step of your next turn, if Crashing-Comet Dragon is unresolved, it resolves.
As Crashing-Comet Dragon comes into play, sacrifice any number of permanents. For each permanent sacrificed this way, add RR to your mana pool.
5/4
Time Bug (U)
Instant
Target spell does not resolve the turn it is cast. At the beginning of that spells caster’s upkeep, if that spell is unresolved, it resolves, unless you pay 1UU. If you do, counter that spell instead.
Moment in Serenity (W)
Instant
All damage dealt to you and creatures you control this turn is dealt at the end of your next turn instead.
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