Bored...

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DÛke

Guest
Dawn of a Crimson Sky (2R)
Sorcery
As long as Dawn of a Crimson Sky is in your hand, you may pay 1RR and discard it from your hand to search your library for up to 3 Dawn of a Crimson Sky cards and put them into your hand. If you do, shuffle your library.
Dawn of a Crimson Sky deals 3 damage to target creature or player.

Crashing-Comet Dragon (RRR)
Creature – Dragon
Flying
Crashing-Comet Dragon does not resolve the turn it is cast. At the beginning of your first main step of your next turn, if Crashing-Comet Dragon is unresolved, it resolves.
As Crashing-Comet Dragon comes into play, sacrifice any number of permanents. For each permanent sacrificed this way, add RR to your mana pool.
5/4

Time Bug (U)
Instant
Target spell does not resolve the turn it is cast. At the beginning of that spells caster’s upkeep, if that spell is unresolved, it resolves, unless you pay 1UU. If you do, counter that spell instead.

Moment in Serenity (W)
Instant
All damage dealt to you and creatures you control this turn is dealt at the end of your next turn instead.

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N

Notepad

Guest
Heh, Thunder Cloud is such an awesome card for direct damage decks. :D Though, I think the name might be taken by a Mirage card.

Moment seems neat, but I think it would be too odd to do as an instant. Wanna know what the fix is? Make it an enchantment that can be played instantly, then gets counters on it in order to keep track of the damage. Otherwise, figuring damage a turn later would be pretty hard for a lot of folks. Yes, they could simply write it down...but when have Magic players ever been know to take the smart path?
 
D

DÛke

Guest
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Oh...haven't played in such a long time, so forgive my forgetfulness. I changed the name. As for Moment - I agree with you, but hey, we can't hold off our creativity for the sake of idiots, right? Let's enjoy ourselves for once. :D And, leave idiots do and be what they do and be best: the pinnacle of triviality.

Shadow Spirit of Dreams (BB)
Creature – Spirit
Flying
The only time that Shadow Spirit of Dreams may be treated as being in play is during combat steps, declared as being or not-being at the beginning of each player's combat step.
Whenever Shadow Spirit of Dreams deals combat damage to a player, look at that player’s hand and choose a card there. That card can’t be played during that player’s next turn.
0/1

Shadow Mistress (3B)
Creature – Spirit
The only time that Shadow Mistress may be treated as being in play is during combat steps, declared as being or not-being at the beginning of each combat step.
Whenever Shadow Mistress deals combat damage to a player, choose a creature that player controls. The only time the chosen creature counts as if it were in play is when Shadow Mistress is also in play.
1/2

Shadow Demon the Enraged (3BBB)
Creature – Spirit
Trample, haste.
The only time that Shadow Demon the Enraged may be treated as being in play is during combat steps, declared as being or not-being at the beginning of each combat step.
Whenever a spell is cast, if Shadow Demon the Enraged does not count as being in play, then it counts as being in play for the remainder of the turn in which the spell was cast. Whenever a spell is cast, if Shadow Demon the Enraged counts as being play, you lose half your life rounded up.
7/5

Shadow Wizard of the Otherworldly (BB)
Creature - Spirit
Shadow Wizard of the Otherworldy does not count as being in play.
At the beginning of your upkeep step, if Shadow Wizard of the Otherworldly does not count as being in play, then Shadow Wizard of the Otherworldly deals 1 combat damage to your opponent.
BB: Shadow Wizard of the Otherworldly counts as being in play. (The effect does not end at the end of the turn.)
3/4

Battle Fury (1RR)
Instant
Battle Fury deals 4 combat damage to target creature or player.

Redestination (UUU)
Sorcery
Have your opponent search your library for 15 cards. Remove those cards from the game. Then, put all cards in your sideboard deck into your library and shuffle your library afterwards.
 
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