Artificer's Intuition...

M

Mikeymike

Guest
I'm convinced that someone is going to break the hell out of this card, and actually I'm surprised it has taken this long. Let's look at it in detail:

Artificer’s Intuition - 1U
Enchantment - Rare Fifth Dawn
U, Discard an artifact card from your hand:
Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.


Try thinking about this another way:
This is essentially a Survival of the Fittest for artifacts. And it is blue.

It is limited in its 1 or less CC, but their are a lot of 1 CC artifacts that are quite dangerous. It also doesn't have a specified cost on artifacts you discard, so it isn't as limiting as you might think (if you were to use a little graveyard manipulation).

So let's look at the cards it can go fetch (got help from Crystalkeep.com with this list):
Type 2
Myr Servitor - Which can go get copies of itself to set up its built-in combo. Thankfully Skullclamp was banned.
Engineered Explosives
Conjurer's Bauble - Which allows you to recycle artifacts in the GY that you pitch, more synergy
Chalice of the Void
Paradise Mantle
Wayfarer's Bauble
AEther Vial
Chrome Mox
Chromatic Sphere
Spellbombs
Artifact Lands
Bonesplitter
Ornithopter
Welding Jar
Scrabbling Claws

Type 1 (Extended, etc.)
Skullclamp
Black Lotus / Lion's Eye Diamond
Moxen
Sol Ring / Mana Vault / Mana Crypt
Voltaic Key
Tormod's Crypt / Phyrexian Furnace
Claws of Gix
Ivory Tower
Black Vise / The Rack
Cadelabra of Tawnos
Feldon's Cane
Zuran Orb
Juju Bubble (hey I like it)
Library of Leng
Cursed Scroll
Grindstone
Meekstone
Phyrexian Dreadnaught - an alternative to Survival in Extended for Full English Breakfast

Here's what I notice
* This card can fetch a lot of constructed worthy T2 cards, I'm looking at Affinity variants in particular.
* It gives 5-color blue a easy method of cleaning its mana base (in extended especially)
* It gets a heluva lot of Type 1/Extended staple cards
* It gets a heluva lot of Type 1 restricted cards
* It is blue, which has plenty of natural synergy with artifacts anyway.



OK, that's my starting point. How do you break this thing?

EDIT - Forgot to mention Auirok Salvagers.
 
N

Nightstalkers

Guest
*walks in and cracks his nuckles*

Well... Might I add this is the complete list of things you could do with it:

AEther Spellbomb
AEther Vial
Arcbound Worker
Arcum's Sleigh
Ashnod's Transmogrant
Avarice Totem
Barbed Sextant
Black Vice
Bonesplitter
Braidwood Sextant
Brass Man
Candelabra of Tawnos
Chimeric Coils
Chromatic Sphere
Clockwork Beetle
Conjurer's Bauble
Crystal Rod
Cursed Scroll
Darkwater Egg
Dead-Iron Sledge
Delif's Cube
Despotic Scepter
Didgeridoo
Feldon's Cane
Glasses of Urza
Golem-Skin Gauntlets
Grindstone
Helm of Chatzuk
Iron Star
Ivory Cup
Ivory Tower
Juju Bubble
Lantern of Insight
Leonin Bola
Leonin Scimitar
Liar's Pendulum
Library of Leng
Lifespark Spellbomb
Magma Mine
Mana Cylix
Mana Vault
Meekstone
Metallic Sliver
Mossfire Egg
Myr Mindservant
Myr Moonvessel
Myr Servitor
Necrogen Spellbomb
Neurok Hoversail
Obelisk of Undoing
Phyrexian Dreadnought
Phyrexian Furnace
Pyrite Spellbomb
Razorgrass Screen
Roterothopter
Scrabbling Claws
Shadowblood Egg
Skullclamp
Skycloud Egg
Slagwurm Armor
Sol Ring
Soldevi Sentry
Soul Net
Squee's Toy
Steel Wall
Straw Golem
Sunbeam Spellbomb
Sungrass Egg
Synod Sanctum
Tablet of Epityr
Tanglebloom
Tel-Jilad Stylus
The Rack
Thran Foundry
Thran Turbine
Throne of Bone
Triangle of War
Urza's Chalice
Viridian Longbow
Voltaic Key
Wayfarer's Bauble
Wooden Sphere

X costing:
Engineered Explosives
Phyrexian Marauder
Shifting Wall

XX costing:
Chalice of the Void
 
R

Rooser

Guest
This is how you break this thing:

You run four of these, four Auriok Salvagers, and you use it to go get your Black Lotus. Then you combo Auriok Salvagers with Black lotus for the easiest Infinite mana/Infinite spells combo ever invented.

If you want to use this in Type 2, extended, or "a deck that can't afford Black Lotus" it's pretty good with Conjurer's buable. You can easily fetch yourself up a baulbe, discard it for a second bauble, play the bauble, then use the baulbe to put the other one back in your deck and draw a card. What results is:

2U, discard an artifact: draw a card.

This is technically worse than compulsion, but Compulsion doesn't have an inherent tutoring/recursion engine attached to it's coattails.

And once you find you salvagers, then what you've got is:

2W: draw a card, and optionally soldevi digger something if you want to.
 
R

Rooser

Guest
Yeah, I thought of that too, but I can't think of a sturdy way to draw into a kill condition once your hand is gone.

Oh, wait. I suppose of course you would just use the combo I just suggested - discard your hand, infinite mana-tize, then use that mana to recur a bauble with your salvagers and draw up your deck until you reach an appropriate kill card.

Hmm, now this deck is 1.5 legal.

*scurries off to laboratory*
 
T

train

Guest
do you all REALLY want to know how to break this?!!!...

mana engine and...

YAWGMOTH'S WILL

or

ROAR of RECLAMATION

What do you know - 3 things blue plays well with - artifacts, black, and white...:rolleyes:
 

Oversoul

The Tentacled One
Well after seeing the new fish decks or Welder decks, you can see that blue also works well with red...

And a look at Miracle Gro might convince you that blue works well with green...
 
T

Tabasco

Guest
Ok my good friend 13Nova piloted a LED/Salvager deck that used spellbombs for the kill.

So you build up any amount of mana of a certain color by cycling the LED....then find a pyrite spellbomb for "infinite" damage.

...and the sunbeam for "infinite" life

in fact 1 of each spellbomb make your deck a toolbox.

The Enlightened tutor is legal in Type 1.5 and is a staple here.....we could make this broken in 1.5 actually.

4 A. Intuition
4 Salvagers
5 Spellbombs
Enlightened Tutor

there is a good start!!
 
E

Ephraim

Guest
Oversoul's right. The Salvagers deck doesn't want to use Artificer's Intuition. Once it has the infinite mana combo started, any spellbomb will do. All it has to do is draw cards until it gets to the Pyrite Spellbomb or a Trinket Mage. Plus, there are plenty of other good cards that will put spellbombs where you want them to be without harming the deck's performance in other areas. For example, Intuition can dig up Spellbombs very well. If you've got Intuition, then why not run Accumulated Knowledge. In general, Artificer's Intuition would serve only one function, would do it redundantly, and would have to replace cards that do the same job, but also perform other jobs.
 
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