F
Force of Will Smith
Guest
Im trying to put together a deck that runs consistenty against most decktypes nowadays.. One with artifact demolition, enchantment hate for exteneded, and ways to stop things like a disciple dealing you 20 points of damage.. Heres some ideas
I think the deck would be Red/White/Blue... How patriotic
White:
Benevolent Unicorn (1 Damage reduced when any damage is dealt)
Serenity 1W (1 turn and enchantments and artifacts poof)
Balance 1W
Presence of the Master No enchantments get through
Island Sanctuary
Ivory mask
Story Circle
Red:
Ancient Runes 2R (players take 1 dam per artifact they own each turn)
Price of Progress 1R( 2 dam for each nonbasic)
Goblin Tinkerer 1R 1/2
R,T, Kill an artifact land or 0cc, or 1cc artifact, no drawback.
Blue:
Energy Flux 2U (each artifact has upkeep of 2)
Hurkyll's recall (bounce each artifact instant speed)
Back to basics (against non basic, sliver decks, etc)
march of Machines (kill all art lands, 0cc)
Energy Field ( opponent amasses artifacts for 2-3 turns, you grin)
Land Equilibrium
Artifact:
Chalice of the Void
Cursed Totem: No Birds, No elf tap ability, no wellwisher
Nev Disk
Meekstone(stop bigger beef)
Caltrops(kill 1/1s)
Tangle Wire (stall)
Kill Switch (tap all art, keep em tapped)
Other cards:
Telepathy
Bribery
Control Magic
Dominate (to steal killing disciples fast, then Serenity for the game)
Blood Oath, after a Rebuild/ Hurkyls
Evacuation
Reins of Power for Kill possibly
Orims chant
Root Maze (after stasis if running forsaken wastes, a must for the lock)
Spellshock (affinity, elves)
Ankh of Mishra (turboland)
Mana Vortex (to slowly kill all lands)
Arcane Lab
Meddling Mage
possibly cards like splinter/ quash/ scour/ eradicate
This might just be a stall/stasis deck
Might be a Bounce all/Oath deck
I dunno..
I think itll rip affinity/disciple/ equipment decks to hell
energy flux/back to basics/serenity/march/tinkere/
all make artifacts very very hard to play/use
any ideas?
I think the deck would be Red/White/Blue... How patriotic
White:
Benevolent Unicorn (1 Damage reduced when any damage is dealt)
Serenity 1W (1 turn and enchantments and artifacts poof)
Balance 1W
Presence of the Master No enchantments get through
Island Sanctuary
Ivory mask
Story Circle
Red:
Ancient Runes 2R (players take 1 dam per artifact they own each turn)
Price of Progress 1R( 2 dam for each nonbasic)
Goblin Tinkerer 1R 1/2
R,T, Kill an artifact land or 0cc, or 1cc artifact, no drawback.
Blue:
Energy Flux 2U (each artifact has upkeep of 2)
Hurkyll's recall (bounce each artifact instant speed)
Back to basics (against non basic, sliver decks, etc)
march of Machines (kill all art lands, 0cc)
Energy Field ( opponent amasses artifacts for 2-3 turns, you grin)
Land Equilibrium
Artifact:
Chalice of the Void
Cursed Totem: No Birds, No elf tap ability, no wellwisher
Nev Disk
Meekstone(stop bigger beef)
Caltrops(kill 1/1s)
Tangle Wire (stall)
Kill Switch (tap all art, keep em tapped)
Other cards:
Telepathy
Bribery
Control Magic
Dominate (to steal killing disciples fast, then Serenity for the game)
Blood Oath, after a Rebuild/ Hurkyls
Evacuation
Reins of Power for Kill possibly
Orims chant
Root Maze (after stasis if running forsaken wastes, a must for the lock)
Spellshock (affinity, elves)
Ankh of Mishra (turboland)
Mana Vortex (to slowly kill all lands)
Arcane Lab
Meddling Mage
possibly cards like splinter/ quash/ scour/ eradicate
This might just be a stall/stasis deck
Might be a Bounce all/Oath deck
I dunno..
I think itll rip affinity/disciple/ equipment decks to hell
energy flux/back to basics/serenity/march/tinkere/
all make artifacts very very hard to play/use
any ideas?