A lot was said soooo...
Sever soul is a bad idea, using swords to plowshares or worthy cause is the best way to eat a task force for life.
Second, daru spiritualist only costs 1W for the same effect as task force.
Enkors work, but a quick way to do things is run lightning greaves.
I'd keep it Red White. You have a few options.
If you run Rupture, you should also run mogg maniac, so youll only have to do half the damage to kill your opponent instead of making the game a draw, otherwise just use flings instead.
Using Dwarven Nomads/Dwarven Warriors doesn't work, i used a bloodboiler dwarf deck based on this premise. Theyre too fragile and the 3cc isnt worth it at all.
Think of it as waiting 2 full turns and paying 3 mana for a card that:
any red deck could kill
any black deck could kill
and any blue deck could counter.
In the two turns you waited, green probably made you chump block with him or end up dead.
Ghitu war cry is a good path to take, as is Veteran's voice with a brassman serving as an alternate path to victory.
for say... 4 mana.. with a task force out and a brassman with a veterans voice on him. give your daru spiritualist
+8/+4 each turn... but thats assuming it didnt have a targeting ability... making a daru spiritualist
1/1 (+0/+2 each time) triggered 4 times..
giving this cleric +8/+12 until end of turn.
1/3 (+0/+3 each time)
Giving this rebel +8/+16
this way you could pound them regardless...
wanna be really cheesy... run ornithopters...
T1: Mountain, Brassman, Ornithopter
T2: Mountain, Veteran's voice attack for 2
T3: Mountain, Tap Brass for +2, untap, tap for 2, untap, tap for 2, attack with a 6/4 ornithopter.
T4: use brass and thopter to attack with a 8/5 Ornithopter
thats assuming nothing else happens.
//NAME: Brass Veterans
// Artifact:
4 Lightning Greaves
4 Ornithopter
4 Brass Man
// Red:
4 About Face
4 Fling
// White:
4 Swords to Plowshares
4 Worthy Cause
4 Daru Spiritualist
4 Task Force
4 Veteran's Voice
// Lands:
10 Mountain
10 Plains
Equal land cause red is just as important as white.
heres how a typical game goes..
I chose the defensive route before offensive given the circumstances for the 2nd game.
turn 1 plains, brass man'
turn 2 mountain, lit greaves'
Turn 3 :draw 3rd land (plains), Plains, play daru spiritualist, equip with greaves, 1 red untapped..
you have a swords for infinite life..
but if it was about face.. you could attack for the game
Turn 1, plains, ornithopter'
Turn 2, plains ornithopter, light greaves (before i play the spiritualist in my hand)
turn 3.. Cast spiritualist equip with greaves
turn 4 swords the spiritualist for infinite life to buy some time.
turn 5, task force, greaves on force'
turn 6 wait' (searching for mountain)
turn 7 wait, (waiting for mountain)
turn 8 Mountain lit greaves on task force 1,000000 times cast about face.' Attack for 10 billion.
also dont spring this on a 9 year old... he'll quit magic instantly once he knows ridiculous plays like this exist.
best thing about this deck is you can kill or get infinite life in a single turn if you hold cards.