A
A Mortal Among Gods
Guest
Lands:
16 Plains
4 Secluded Steppe
Creatures:
4 Benalish Trapper
4 Master Decoy
4 Whipcorder
4 Infantry Veteran
4 Daru Warchief
Spells:
4 Shared Triumph
4 Pacifism
4 Arrest
4 Cho-Manno's Blessing
4 Mobilization
Sideboard:
3 Absolute Law
3 Absolute Grace
3 Disenchant
3 Story Circle
3 Earnest Fellowship
This, like My blue "burn" deck, is a fairly straightforward deck: Damage the opponent with Your creatures. The Trapper, Decoy, and Corder are meant to put His creatures out of commission (if only temporarily), with the Pacifism and Arrest providing further support in that department. Mobilization serves a dual purpose: 1. Your creatures don't tap to attack, and 2. It's also a Soldier generator. The Veteran: I wanted to get a W creature in there somewhere, and the Vet was the best one (To Me) I could find. The Warchief and the Triumph provide a creature boost, and the Blessing provides some form of protection. I think that covers it.
16 Plains
4 Secluded Steppe
Creatures:
4 Benalish Trapper
4 Master Decoy
4 Whipcorder
4 Infantry Veteran
4 Daru Warchief
Spells:
4 Shared Triumph
4 Pacifism
4 Arrest
4 Cho-Manno's Blessing
4 Mobilization
Sideboard:
3 Absolute Law
3 Absolute Grace
3 Disenchant
3 Story Circle
3 Earnest Fellowship
This, like My blue "burn" deck, is a fairly straightforward deck: Damage the opponent with Your creatures. The Trapper, Decoy, and Corder are meant to put His creatures out of commission (if only temporarily), with the Pacifism and Arrest providing further support in that department. Mobilization serves a dual purpose: 1. Your creatures don't tap to attack, and 2. It's also a Soldier generator. The Veteran: I wanted to get a W creature in there somewhere, and the Vet was the best one (To Me) I could find. The Warchief and the Triumph provide a creature boost, and the Blessing provides some form of protection. I think that covers it.