F
FoundationOfRancor
Guest
A Sliver Set (revisted)
Green Cards
G1)
Hive onbreach 3GG
enchanment
When Hive onbreach comes into play, choose a creature type and color.
All lands are 2/1 creatures that are the choosen color and creature type.
G2)
Fertile Tiller 2G
Creature-Elf
All creatures gain "T: add G to pool"
1/2
g3)
Numbing Peackeeper 2GG
Creature- elf
When this card comes into play, choose a creature type.
All creatures of the chossen type cannot be the target of spells or abilites.
2/2
g4)
Rancored Elite 2G
Creature-elf
3/1
Trample. When this card goes to graveyard from play, return it to your hand
g5)
Gargantuan Titan 3GGG
Creature-Titan
9/1
Trample. Haste. Protection from artifacts
When this card comes into play, destory all green creatures other than this card.
g6)
Mold Titan 1G
Creature-Titan
2/1
Trample. Protection from artifacts.
g7)
Raging Titan 3G
Creature-Titan
Artifacts may not be played and cards cannot be played by means of artifice.
3/1
g8)
Warrior of Wood 2G
Creature-Treefolk
Whenever any player plays a black spell, you may pay X+3. You may then look through your library and look for a creature card with casting cost X or less, put that card in play and shuffle your library.
1/1
g9) Mythical Fallen
Creature- Legend
T, sacrifice an enchantment: Gain life equal to all enchantments in play. If you paid the kicker cost, the activation for this ability is "T, lose 1 life"
Kicker: Sacrifice two enchantments.
g10)
RiftWood inspiration GG
Instant
Target creature gets +4+2
Artifice: 3
g11)
Predatory Feline 3G
Creature-Cat Warrior
Whenever a creature comes into play, put a -1-1 counter on every other creature you control and a +2+2 counter on this one
2/3
g12)
Cavern Lurker G
Creature-Thallid
All creatues cost one less to play.
All creatures gain echo.
1/1
g13)
Albino Dragon 4GG
Creature-Dragon
Flying
All dragons in all players hands gain "Artifice: x, where x is that cards dragon casting cost"
5/4
g14)
Wayward Willow 3GG
Creature-Willow
This card cannot be the target of spells or abilities.
1, discard a card: This card can be the target of spells or abilities untill end of turn. Any player may play this abilty.
4/5
g15)
Ending Resources 2G
Sorcery
Put 3 depletion counters on all lands in play
At the end of each players turn, that player removes a adepletion counter from each land that has counters on it.
Whenever any land that had depletion counters on it has no depletion counters on it, destroy it.
g16)
Thoughts of Kin 2GG
Instant
Target Creature gets +x+x untill end of turn, where X is equal to the number of creatures in play with the same creature type as target creature.
g17)
Echoing call G3
Sorcery
Remove all cretures from the game and return them with echo.
Kicker: GGG (Your cretures do not gain echo)
g18)
Seal Of Renewal 4GG
Enchantment
Sacrifice Seal of Renewal: you and your Oppenent switch control of each others lands
g19)
Posion Elves GGG
creatue-elf
T: deals 1 damage to target creature or player
Sacrifice a land: deals 1 damage to target creature or player.
2/2
g20)
Strenth of the treefolk 3G
sorcery
Your oppenent chooses: all creatures you control gain trample, or return 2 cards from your graveyard to your hand.
g21)
Roaming Beast 3G
creature- Monster
Trample, haste
3/3
Kicker 2G (Put two +1+1 counters on this card.)
g22)
Lurking Beast G
creature-beast
Venom
1/1
g23)
Tribe Cheiftan 2GG
Creature-Wumpus
Trample
2GG; Regenerate
When this card comes into play, your oppenent may play a sorcery from his hand as an instant and for free.
5/1
g24)
Natures Resurgence G
Enchantment
Sacrifice a creature: Search your lirary for a land and put it into play
g25)
Sphere Mold
4GG
Sorcery
Destroy target creature or land. It cannot be regenerated. Put a */* Elemental token into play under your control. * equals the number of token creatures in play
g26)
Running Lion G
Creature-Lion
Creatures you control cannot block
2/2
g27)
Lean Predators 2G
Creature-Beast
3/2
Trample.
GG: Regenerate
"They learn to live on nothing, and kill anything."
g28)
Cyan Faeries GG
Creature-faeries
0/1
All faries get +1+1 and flying.
g29)
Faerie Gaurd 1G
Creature-faerie
Flying
Fading: 4
0/7
g30)
Growing Wall 1G
Creature- Wall
(walls cannot attack)
Sacrifice a creature: Put a 0/2 wall into play that counts as a wall
0/3
g31)
Fungus Creeper 2G
Creature- Thallid
All non-white creatures have "During your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Put a 1/1 green thallid creature token into play."
2/2
g32)
Mutiny 2GG
Sorcery
Target player is dealt damage equal to the added power of all cretures he controls.
g33)
Lurking Troll 2GG
Creature-Troll
3/1
Trample
1G: Your oppenent chooses: This creature loses trample and gets +1+2 untill end of turn, or this creatures gets +3+0 and is destoyed at the end of turn. You may only activate this once per turn.
g34)
Spore Spreaders 2GG
Creature-Thallid
1/2
This creature cannot be countered.
XT: Your oppenent is dealt X damage, where X equals the number of island that player controls.
g35)
Silent Faces 2G
Creature-Lurker
When this card comes into play, choose a basic land type
SwampWalk
2: Target land counts as a land of the choosen type as well as its normal type untill end of turn
2/2
g36)
FoR, The Subtle 2G
Creature-CPA Legend
All creatures you control gain +2+0 and trample.
At the end of your turn, sacrifice a random creature
Skip your draw phase.
2/1
g37)
Pre-Mage X1G
Creature-Wizard
Trample
When this card comes into play, your oppenent may put X 1/1 green thallid tokens into play.
Whenever this creature deals damamge to a player, you may remove the top X cards of target players library.
X/X
g38)
Push G
Instant
Target spell resolves immediatley.
g39)
Apprentice Druid 1G
Creature - Druid
G,T: Return Apprentice Druid to owner’s hand: Look at the top five cards of your library and put them back in any order.
0/1
g40)
Docile Wolf GG
Creature - Wolf
You may include up to six copies of Docile Wolf in your library.
3G, T: Look through your library for a Docile Wolf card and put it into play. Shuffle you libary.
2 /1
g41)
Drop of Algae G
Instant
Play Drop of Algae only if target opponent controls a black creature.
Target creature you control gets +4/+4 until end of turn.
g42)
Elvish Conference 2G
Enchantment
1G, Return Elvish Conference to owner’s hand: Put a 1/1 green Elf creature token with "TAP: Add G to your mana pool" into play. Play this ability as a sorcery.
g43)
Frenzied Wolf GG
Creature - Wolf
You may only include two copies of Frenzied Wolf in your library.
3/3
g44)
Group of Tadpoles GG
Creature-Tadpoles
G: Put a +1+1 counter on this creature or draw a card. You may only play this ability once.
2/1
g45)
Gusto 1G
Instant
Target creature gets +3/+3 until end of turn.
2G: That creature gets +2/+1 until end of turn. You may play this ability as many times as you like untill end of turn
g46)
Matriarch Wurm 4GG
Creature - Wurm
Trample
2G, Sacrifice an untapped forest: Put a 3/2 green Wurm creature token with trample into play.
4/4
g47)
Reliquary Grime G
Enchant Artifact
During your upkeep, you may put a rust counter on Reliquary Grime if you pay G.
Remove two rust counters from Reliquary Grime, Return Reliquary Grime to owner’s hand, draw a card: Destroy enchanted artifact.
g48)
Sylvan Gift 2G
Sorcery
Gain 2 life.
1G: Gain 3 life. You may play this ability as many times as you choose
g49)
Allied Speaker 1G
Creature- Spirit
When this creature comes into play, put a +1+1 counter on it for each spell you have already played this turn.
0/2
-----------------------------------
Artifacts
----------------
A1)
Mental Buzz 3
Artifact
All slivers get -1-1.
"The sound was not heard...but felt."
A2)
Infinite Cage 4
Artifact
Slivers may not untap during there controllers untap phase
"Im not sure which is worse; capture of the mind or the body"
-Barl Sart, philiopsher
A3)
Melting Sliver 4
4/4
Fading: 2
The townspeople ran for there lives...untill they looked back and relized they were running from a puddle.
a4)
Melting Sun 2
Artifact
All slivers gain +2+2 and have fading: 2
The sun blinded and burnt the warriors...the slivers barely noticed it.
a5)
Evolution Grounds 4
Artifact
Fading: 4
When this card comes into play, choose a creature type
Remove a fading counter: All creatures of the choosen type get +1+2, trample, flying, venom, or first strike untill end of turn.
a6)
Warriors of Glass 2
Creature - Golem
When any other creature comes into play, sacrifice Warriors of Glass
3/4
Life is to easy to shatter
a7)
Memory Catcher 6
Artifact
Whenever a non-permanent spell you play goes to the graveyard, you must pay 3 and return that spell to your hand. If you cannot, you lose 4 life.
"Its to bad she wont live, but then again, who does?"
-Blade Runner
a8)
Chimeric Sliver 3
Artifact Creature- Sliver
All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."
1/1
9)
Larva 0
Summon-monster
If you control another creture, Larva gets +1/+0
0/2
10)
The Gathering 6
Artifact
When this card comes into play, each player may look through his or her library for 4 creature cards and put them into play. Then they shuffle their libraries, and you remove all the cards except for the last 2 of your library from the game.
11)
War Golem 5
Summon Golem
Gains +0+1 for each creature in play
2/3
"As the soldiers fell back, the golem only surged forward"
12)
Radiation 2
Artifact
All cards with artifice in all players hands lose artifice.
All cards in all players hands without artifice have "artifice: x+1, where x is this cards casting cost"
a13)
Drug 3
Artifact
Fading: 3
During your upkeep, draw an additional 2 cards
When this card leaves play, you lose the game
a14)
Rusted Grounds 4
Artifact
T, sacrifice a creature : put two 4/4 sliver tokens into play with "Accumlated upkeep: Put a -1-1 counter on this cresture"
a15)
Melding Rig 4
Artifact
T, sacrifice two untapped cretures: Put a thrull Token into play with power and toughness equal to the sum of the sacrified creatures power and toughness.
a16)
Political Boundries 3
Artifact
Each player must sacrifice a creatures during his or her upkeep if they control more creatures than any other player.
If you play a land, sacriifce this card.
Politicians never listen to you...they're just waiting for their chance to talk
a17)
Grinding Mill 6
Artifact
When this card comes into play, choose a card type (Sorcery, Creature, Instant, Land)
T, X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.
a18)
Contricting Wand 3
Artifact
Creatures may be played as instants.
T: Counter target creature spell cast during your turn.
a19)
Molding Guard 5
Creature-Golem
0/1
During your upkeep put either a +1/+0 or +0/+1 counter on Molding Guard.
3: Add a +0/+1 or +1/+0 counter to Molding Guard. Use this ability only once each turn and only as a sorcery.
a20)
MindFire Amulet 4
Artifact
Return a creature to owners hand: All artifice spells cost 2 less to play until end of turn.
Whenever a creature comes into play by means of artifice, this card deals damage equal to that creatures casting cost to target player .
a21)
Cup of youth 3
Artifact
Fading: 1
Skip your upkeep step
Instead of removing the fading counters from this card during your upkeep, remove them during your draw step
Pay 3 life: put a fading counter on Cup of youth
a22)
Hidden Library X
Artifact
Fading: X
2T: Each player draws X cards.
a23)
Compensator 3
Artifact
Destory target land: your oppenent gains control of a land of his choice
Artifice: 1G
a24)
Arc of Ages 1
Artifact
3, Discard two lands from your hand: Your oppenent shuffles 2 cards in his hand or in play into his library.
a25)
Crystal Ball 1
Artifact
T: Randomly select a card from your library and reveal it. If it is not a creature card, shuffle it into your library. You may repeat this process until you get a creature card. Reveal the creature card to all players. You may pay half its converted mana cost, rounded up. If you do, put the creature card into play, if you dont, bury it. Shuffle Crystal Ball into your library.
a26)
Diamond Core 1
Artifact
Comes into play tapped.
T; Diamind Core to owner’s hand: Add two colorless mana to your mana pool.
a27)
Reserve Burner 4
Artifact
Skip your draw phase
You now have a second attack phase after your second main phase.
a28)
Welding Tool 1
Artifact
During your upkeep, sacrifice all other artifacts you control unless you pay 6.
T: Search through your libary for an artifact card and put it into play. Lose 2 life and shuffle your library afterwards.
--------------------
Red
------------
R1)
Falling Sky 2RR
Instant
Destory target land
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)
R2)
Hive Devotion 1RR
Enchantment
As this card comes into play, choose a non-red color.
R, Sacrifice a creature of the chosen color: Destory target land.
r3)
Lightining Sliver 2RR
6/1
Haste
All slivers cannot block
Fading: 0
r4)
Sewer Lurker 5R
Creature- monster
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
*/*
r5)
Renewal 3RR
Sorcery
Bury all creatures target player controls. For each creature buried place 2 1/1 orc token in to play on their side.
Artifice: 6
r6)
DeEvolve RR
Creature enchantment
When Devolve comes into play, draw a card.
Target creature counts as a creature-scum instead of its normal type.
r7)
Body Flow RR
Sorcery
Discard a creature from your hand: Body Flow deals 3 damage to target creature of player. That creature cannot regenerate.
X
r9)
Explosive Sliver 3R
Creature-Sliver
1/2
All slivers gain: "Sacrifice this sliver and draw a card: This sliver deals damage to all creatures and players equal to its power"
r10)
Caervins FireRain RR
Sorcery
Destory target non-basic land
r11)
Powder Dealer 3R
Creature-Shapshifter
When this card comes into play, choose its creature type.
When this creature leaves play, it deals 4 damage to each creature of its creature type.
1/2
r12)
Natural Selection 1R
Instant
Destroy a creature with power 2 or less. in play. This effect is not targeted.
Kicker: 2 (You may destroy any creature regardless of power)
Artifice: 4
r13)
Unlikely Alliance
3R
Sorcery
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.
r14)
Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2
r15)
Flowstone Mindbearer 2R
Creature- Monk
All creatures gain "(1): +1/-1 until the end of turn."
1/2
r16)
Laccolith Sliver
2RR
Creature- Sliver
2/2
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."
r17)
Mindless Drone 4R
Creature-shapeshifter
When mindless drone comes into play, choose a creature type
Mindless Drone gets +1+1 for each creature of the choosen type in play, and -1-1 for each creature of the type not choosen in play.
r18)
Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
3/3
r19)
Raid RRR
Sorcery
Destory target land.
Artifice: GG or BB
If you paid the green artifice cost: draw a card
If you paid the black artifice cost: your oppenent discards a card
r20)
Totalarian Dwarf 1RR
Creture-Dwarf
When this card coms into play, sacrifice a creature
Artifice: Sacrifice a land
1; This card deals 1 damage to all creatures and players. Each player must sacrifice a land.
1/2
r21)
Brooding Truim 2R
Creature-mercenary gunslinger
2/2
First Strike
Kicker: 1RR
If you paid kicker, this creature gets +1+2 and gains, haste and "Whenever this creature deals combat damage to a oppenent, that player has to sacrifice an artifact"
r22)
Thrashing Drifter 2RR
5/5
Creature-Drifter
Thrashing Drifter cannot be blocked except by red cretures.
Whenever thrashing drifter deals damage to an oppenent, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
r23)
Sporting R
enchantment
Fading: 2
When sporting comes into play remove a creature you control and a creature your oppents controls from the game
When this card leaves play, return those cretures into play with two +1+1 counters and first strike
r24)
Call of the Minotaur 2RR
enchantment
Sacrifice a creature: all creatures you control get +x/+0, where x is that creatures power. Use this ability only once each turn.
r25)
Parralax Blood 2RR
Enchatnment
When this card enters and leaves play, draw a card
Fading: 5
Remove a fading counter: target player loses 1 life
When this card leaves play, that player gains all life back that was lost this way
r26)
Aether lightning 2R
Instant
Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.
r27)
Almindhra Vengence 4R
Sorcery
You oppenent chooses one: deals 4 damage to each creature or player, or each player sacrifices 4 lands.
r28)
Throbbing Pain RR
Enchantment
Sacrifice Throbbin Pain: Deals one damage to target creture or player, that creature cannot regenerate.
When this card goes to your graveyard from play, return it to your hand.
r29)
Stroke R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a buildup counter on it.
Whenever a creature has three buildup counters on it, sacrifice it and its controller must sacrifice a land.
r30)
Tyrithan Upstarts 4RR
Creature- Anarchist
3/2
When this creature come into play, your opponent chooses: This card deals damage equal to the number of creatures that player controls, or you search your opponents library for a card, that player is dealt damage equal to that cards casting cost. You put that card in his hand and shuffle his library.
r31)
Tyrithan Townsfolk R
Summon Townsfolk
0/1
1T: Add R to your pool
1T: Discard a card at random from your hand: Add RRR to your mana pool
r32)
Drunken Mage 2R
Creature-Wizard
2r, t: Destory a random creature in play. This effect is not targeted.
1/2
r33)
Rebellion
Enchantment
2RR
During your upkeep sacrifice a creature or destroy Rebellion.
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.
r34)
Orc Ranks RR
Creture-orc
3/2
During your upkeep, take 2 damage.
r35)
Orc Mercenary 2RR
Creature-orc
5/5
Haste.
Skip your draw phase.
"When tempers flare, reason tends to run for cover..."
-Lady Whimsical
r36)
Heart Attack RR
Sorcery
Target creature gets a -1-1 counter.
Any creature that is targeted by heart Attack a second time is destoryed.
When this card goes to graveyard from play, return it to your hand.
r37)
Spiked Dragon 4RR
Creature-dragon
0/0
Flying
Comes into play with 4 +1+1 counters.
4, remove a counter: draw a card.
r38)
Luna Peddler 2RR
Creature-Dwarf
3/1
Your oppenent gains control of a land you control: Add two mana of any color to your mana pool.
Your opponent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn.
r39)
Captain Caveman, 2RR
Creature-Nomad Legend
1/2
All Nomads get a +1+1
If Captain Caveman deals combat damage to an oppenent, gain control of target land.
If Captain Caveman leaves play, return all lands to there owners control.
r40)
Plane Native 2RR
Creature-CPA legend
2/1
1: Target creature gains haste
When Plane Native is placed into graveyard form play, place a +2/+2 counter on all creatures you control.
r41)
Apollo, The Phoenix RR3
Creature-Phoenix Legend
Flying
During your upkeep, if Apollo, The Phoenix is in your graveyard, you may pay RR3 to put it into play
4/3
r42)
Drop of Blood R
Instant
Drop of Blood deals 3 damage to target blue creature and 3 damage to the controller of that creature.
r43)
Desiccation 2RR
Sorcery
Destroy target land.
R, Sacrifice a land: Destroy target land. You may play this ability as many times as you like untill end of turn
r44)
Shatter Mind 2R
Instant
Your oppenent chooses; Destroy target artifact or Return target artifact to its controllers hand, that player must discard a card at random.
r45)
Manic Orc 1R
Creature - Orc
Haste
At end of turn, sacrifice Manic Goblin.
3/1
r46)
Poker Face 1R
Enchantment
At the beginning of your upkeep, you may name any number of cards in your hand. At end of turn, if you played all of those cards from your hand and no other cards, Poker Face deals 1 damage to target opponent if you revealed at least one card.
r47)
Polarized Lightning 2R
Enchantment
When Polarized Lightning comes into play, it deals 2 damage to target creature or player.
RR, Return Polarized Lightning to owner’s hand: Polarized Lightning deals 2 damage to that creature or player. If that creature or player is no longer a legal target, Polarized Lightning deals 2 damage to another target creature or player.
r48)
Shivan Flare 3R
Sorcery
Shivan Flare deals 2 damage to target creature or player; then, if that creature’s controller or that player has 18 life or more, Shivan Flare deals 4 damage to target creature or player.
r49)
Solar Efreet 4RR
Creature - Efreet
Flying
Whenever you would lose life from mana burn, put a heat counter on Solar Efreet.
When Solar Efreet attacks, it deals 1 damage to you and 1 damage to target opponent for each heat counter on Solar Efreet.
4/4
r50)
Twisted Game 3RR
Sorcery
Destroy target permanent. That permanent’s controller may then pay 1. If he or she does, that player may choose to repeat this entire process (by choosing another target and letting that target’s controller pay 1 if he/she wants).
r51)
Timid Goblin 2R
Creature-Goblin
Trample.
If this goblin is the only goblin in play, sacrifice it.
4/3
r52)
Maroon Runner RR
Creature- Lizard
Echo.
When this card enters play, you may deal 2 damage to target creature or player.
RR: Remove this creature from the game and return at end of turn. You may only play this ability once per turn.
2/2
r53)
Choatic Creations 2RR
Sorcery
Return all artifacts from all graveyards into play under their owners control.
Ill get the rest later...
Green Cards
G1)
Hive onbreach 3GG
enchanment
When Hive onbreach comes into play, choose a creature type and color.
All lands are 2/1 creatures that are the choosen color and creature type.
G2)
Fertile Tiller 2G
Creature-Elf
All creatures gain "T: add G to pool"
1/2
g3)
Numbing Peackeeper 2GG
Creature- elf
When this card comes into play, choose a creature type.
All creatures of the chossen type cannot be the target of spells or abilites.
2/2
g4)
Rancored Elite 2G
Creature-elf
3/1
Trample. When this card goes to graveyard from play, return it to your hand
g5)
Gargantuan Titan 3GGG
Creature-Titan
9/1
Trample. Haste. Protection from artifacts
When this card comes into play, destory all green creatures other than this card.
g6)
Mold Titan 1G
Creature-Titan
2/1
Trample. Protection from artifacts.
g7)
Raging Titan 3G
Creature-Titan
Artifacts may not be played and cards cannot be played by means of artifice.
3/1
g8)
Warrior of Wood 2G
Creature-Treefolk
Whenever any player plays a black spell, you may pay X+3. You may then look through your library and look for a creature card with casting cost X or less, put that card in play and shuffle your library.
1/1
g9) Mythical Fallen
Creature- Legend
T, sacrifice an enchantment: Gain life equal to all enchantments in play. If you paid the kicker cost, the activation for this ability is "T, lose 1 life"
Kicker: Sacrifice two enchantments.
g10)
RiftWood inspiration GG
Instant
Target creature gets +4+2
Artifice: 3
g11)
Predatory Feline 3G
Creature-Cat Warrior
Whenever a creature comes into play, put a -1-1 counter on every other creature you control and a +2+2 counter on this one
2/3
g12)
Cavern Lurker G
Creature-Thallid
All creatues cost one less to play.
All creatures gain echo.
1/1
g13)
Albino Dragon 4GG
Creature-Dragon
Flying
All dragons in all players hands gain "Artifice: x, where x is that cards dragon casting cost"
5/4
g14)
Wayward Willow 3GG
Creature-Willow
This card cannot be the target of spells or abilities.
1, discard a card: This card can be the target of spells or abilities untill end of turn. Any player may play this abilty.
4/5
g15)
Ending Resources 2G
Sorcery
Put 3 depletion counters on all lands in play
At the end of each players turn, that player removes a adepletion counter from each land that has counters on it.
Whenever any land that had depletion counters on it has no depletion counters on it, destroy it.
g16)
Thoughts of Kin 2GG
Instant
Target Creature gets +x+x untill end of turn, where X is equal to the number of creatures in play with the same creature type as target creature.
g17)
Echoing call G3
Sorcery
Remove all cretures from the game and return them with echo.
Kicker: GGG (Your cretures do not gain echo)
g18)
Seal Of Renewal 4GG
Enchantment
Sacrifice Seal of Renewal: you and your Oppenent switch control of each others lands
g19)
Posion Elves GGG
creatue-elf
T: deals 1 damage to target creature or player
Sacrifice a land: deals 1 damage to target creature or player.
2/2
g20)
Strenth of the treefolk 3G
sorcery
Your oppenent chooses: all creatures you control gain trample, or return 2 cards from your graveyard to your hand.
g21)
Roaming Beast 3G
creature- Monster
Trample, haste
3/3
Kicker 2G (Put two +1+1 counters on this card.)
g22)
Lurking Beast G
creature-beast
Venom
1/1
g23)
Tribe Cheiftan 2GG
Creature-Wumpus
Trample
2GG; Regenerate
When this card comes into play, your oppenent may play a sorcery from his hand as an instant and for free.
5/1
g24)
Natures Resurgence G
Enchantment
Sacrifice a creature: Search your lirary for a land and put it into play
g25)
Sphere Mold
4GG
Sorcery
Destroy target creature or land. It cannot be regenerated. Put a */* Elemental token into play under your control. * equals the number of token creatures in play
g26)
Running Lion G
Creature-Lion
Creatures you control cannot block
2/2
g27)
Lean Predators 2G
Creature-Beast
3/2
Trample.
GG: Regenerate
"They learn to live on nothing, and kill anything."
g28)
Cyan Faeries GG
Creature-faeries
0/1
All faries get +1+1 and flying.
g29)
Faerie Gaurd 1G
Creature-faerie
Flying
Fading: 4
0/7
g30)
Growing Wall 1G
Creature- Wall
(walls cannot attack)
Sacrifice a creature: Put a 0/2 wall into play that counts as a wall
0/3
g31)
Fungus Creeper 2G
Creature- Thallid
All non-white creatures have "During your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Put a 1/1 green thallid creature token into play."
2/2
g32)
Mutiny 2GG
Sorcery
Target player is dealt damage equal to the added power of all cretures he controls.
g33)
Lurking Troll 2GG
Creature-Troll
3/1
Trample
1G: Your oppenent chooses: This creature loses trample and gets +1+2 untill end of turn, or this creatures gets +3+0 and is destoyed at the end of turn. You may only activate this once per turn.
g34)
Spore Spreaders 2GG
Creature-Thallid
1/2
This creature cannot be countered.
XT: Your oppenent is dealt X damage, where X equals the number of island that player controls.
g35)
Silent Faces 2G
Creature-Lurker
When this card comes into play, choose a basic land type
SwampWalk
2: Target land counts as a land of the choosen type as well as its normal type untill end of turn
2/2
g36)
FoR, The Subtle 2G
Creature-CPA Legend
All creatures you control gain +2+0 and trample.
At the end of your turn, sacrifice a random creature
Skip your draw phase.
2/1
g37)
Pre-Mage X1G
Creature-Wizard
Trample
When this card comes into play, your oppenent may put X 1/1 green thallid tokens into play.
Whenever this creature deals damamge to a player, you may remove the top X cards of target players library.
X/X
g38)
Push G
Instant
Target spell resolves immediatley.
g39)
Apprentice Druid 1G
Creature - Druid
G,T: Return Apprentice Druid to owner’s hand: Look at the top five cards of your library and put them back in any order.
0/1
g40)
Docile Wolf GG
Creature - Wolf
You may include up to six copies of Docile Wolf in your library.
3G, T: Look through your library for a Docile Wolf card and put it into play. Shuffle you libary.
2 /1
g41)
Drop of Algae G
Instant
Play Drop of Algae only if target opponent controls a black creature.
Target creature you control gets +4/+4 until end of turn.
g42)
Elvish Conference 2G
Enchantment
1G, Return Elvish Conference to owner’s hand: Put a 1/1 green Elf creature token with "TAP: Add G to your mana pool" into play. Play this ability as a sorcery.
g43)
Frenzied Wolf GG
Creature - Wolf
You may only include two copies of Frenzied Wolf in your library.
3/3
g44)
Group of Tadpoles GG
Creature-Tadpoles
G: Put a +1+1 counter on this creature or draw a card. You may only play this ability once.
2/1
g45)
Gusto 1G
Instant
Target creature gets +3/+3 until end of turn.
2G: That creature gets +2/+1 until end of turn. You may play this ability as many times as you like untill end of turn
g46)
Matriarch Wurm 4GG
Creature - Wurm
Trample
2G, Sacrifice an untapped forest: Put a 3/2 green Wurm creature token with trample into play.
4/4
g47)
Reliquary Grime G
Enchant Artifact
During your upkeep, you may put a rust counter on Reliquary Grime if you pay G.
Remove two rust counters from Reliquary Grime, Return Reliquary Grime to owner’s hand, draw a card: Destroy enchanted artifact.
g48)
Sylvan Gift 2G
Sorcery
Gain 2 life.
1G: Gain 3 life. You may play this ability as many times as you choose
g49)
Allied Speaker 1G
Creature- Spirit
When this creature comes into play, put a +1+1 counter on it for each spell you have already played this turn.
0/2
-----------------------------------
Artifacts
----------------
A1)
Mental Buzz 3
Artifact
All slivers get -1-1.
"The sound was not heard...but felt."
A2)
Infinite Cage 4
Artifact
Slivers may not untap during there controllers untap phase
"Im not sure which is worse; capture of the mind or the body"
-Barl Sart, philiopsher
A3)
Melting Sliver 4
4/4
Fading: 2
The townspeople ran for there lives...untill they looked back and relized they were running from a puddle.
a4)
Melting Sun 2
Artifact
All slivers gain +2+2 and have fading: 2
The sun blinded and burnt the warriors...the slivers barely noticed it.
a5)
Evolution Grounds 4
Artifact
Fading: 4
When this card comes into play, choose a creature type
Remove a fading counter: All creatures of the choosen type get +1+2, trample, flying, venom, or first strike untill end of turn.
a6)
Warriors of Glass 2
Creature - Golem
When any other creature comes into play, sacrifice Warriors of Glass
3/4
Life is to easy to shatter
a7)
Memory Catcher 6
Artifact
Whenever a non-permanent spell you play goes to the graveyard, you must pay 3 and return that spell to your hand. If you cannot, you lose 4 life.
"Its to bad she wont live, but then again, who does?"
-Blade Runner
a8)
Chimeric Sliver 3
Artifact Creature- Sliver
All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."
1/1
9)
Larva 0
Summon-monster
If you control another creture, Larva gets +1/+0
0/2
10)
The Gathering 6
Artifact
When this card comes into play, each player may look through his or her library for 4 creature cards and put them into play. Then they shuffle their libraries, and you remove all the cards except for the last 2 of your library from the game.
11)
War Golem 5
Summon Golem
Gains +0+1 for each creature in play
2/3
"As the soldiers fell back, the golem only surged forward"
12)
Radiation 2
Artifact
All cards with artifice in all players hands lose artifice.
All cards in all players hands without artifice have "artifice: x+1, where x is this cards casting cost"
a13)
Drug 3
Artifact
Fading: 3
During your upkeep, draw an additional 2 cards
When this card leaves play, you lose the game
a14)
Rusted Grounds 4
Artifact
T, sacrifice a creature : put two 4/4 sliver tokens into play with "Accumlated upkeep: Put a -1-1 counter on this cresture"
a15)
Melding Rig 4
Artifact
T, sacrifice two untapped cretures: Put a thrull Token into play with power and toughness equal to the sum of the sacrified creatures power and toughness.
a16)
Political Boundries 3
Artifact
Each player must sacrifice a creatures during his or her upkeep if they control more creatures than any other player.
If you play a land, sacriifce this card.
Politicians never listen to you...they're just waiting for their chance to talk
a17)
Grinding Mill 6
Artifact
When this card comes into play, choose a card type (Sorcery, Creature, Instant, Land)
T, X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.
a18)
Contricting Wand 3
Artifact
Creatures may be played as instants.
T: Counter target creature spell cast during your turn.
a19)
Molding Guard 5
Creature-Golem
0/1
During your upkeep put either a +1/+0 or +0/+1 counter on Molding Guard.
3: Add a +0/+1 or +1/+0 counter to Molding Guard. Use this ability only once each turn and only as a sorcery.
a20)
MindFire Amulet 4
Artifact
Return a creature to owners hand: All artifice spells cost 2 less to play until end of turn.
Whenever a creature comes into play by means of artifice, this card deals damage equal to that creatures casting cost to target player .
a21)
Cup of youth 3
Artifact
Fading: 1
Skip your upkeep step
Instead of removing the fading counters from this card during your upkeep, remove them during your draw step
Pay 3 life: put a fading counter on Cup of youth
a22)
Hidden Library X
Artifact
Fading: X
2T: Each player draws X cards.
a23)
Compensator 3
Artifact
Destory target land: your oppenent gains control of a land of his choice
Artifice: 1G
a24)
Arc of Ages 1
Artifact
3, Discard two lands from your hand: Your oppenent shuffles 2 cards in his hand or in play into his library.
a25)
Crystal Ball 1
Artifact
T: Randomly select a card from your library and reveal it. If it is not a creature card, shuffle it into your library. You may repeat this process until you get a creature card. Reveal the creature card to all players. You may pay half its converted mana cost, rounded up. If you do, put the creature card into play, if you dont, bury it. Shuffle Crystal Ball into your library.
a26)
Diamond Core 1
Artifact
Comes into play tapped.
T; Diamind Core to owner’s hand: Add two colorless mana to your mana pool.
a27)
Reserve Burner 4
Artifact
Skip your draw phase
You now have a second attack phase after your second main phase.
a28)
Welding Tool 1
Artifact
During your upkeep, sacrifice all other artifacts you control unless you pay 6.
T: Search through your libary for an artifact card and put it into play. Lose 2 life and shuffle your library afterwards.
--------------------
Red
------------
R1)
Falling Sky 2RR
Instant
Destory target land
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)
R2)
Hive Devotion 1RR
Enchantment
As this card comes into play, choose a non-red color.
R, Sacrifice a creature of the chosen color: Destory target land.
r3)
Lightining Sliver 2RR
6/1
Haste
All slivers cannot block
Fading: 0
r4)
Sewer Lurker 5R
Creature- monster
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards.
*/*
r5)
Renewal 3RR
Sorcery
Bury all creatures target player controls. For each creature buried place 2 1/1 orc token in to play on their side.
Artifice: 6
r6)
DeEvolve RR
Creature enchantment
When Devolve comes into play, draw a card.
Target creature counts as a creature-scum instead of its normal type.
r7)
Body Flow RR
Sorcery
Discard a creature from your hand: Body Flow deals 3 damage to target creature of player. That creature cannot regenerate.
X
r9)
Explosive Sliver 3R
Creature-Sliver
1/2
All slivers gain: "Sacrifice this sliver and draw a card: This sliver deals damage to all creatures and players equal to its power"
r10)
Caervins FireRain RR
Sorcery
Destory target non-basic land
r11)
Powder Dealer 3R
Creature-Shapshifter
When this card comes into play, choose its creature type.
When this creature leaves play, it deals 4 damage to each creature of its creature type.
1/2
r12)
Natural Selection 1R
Instant
Destroy a creature with power 2 or less. in play. This effect is not targeted.
Kicker: 2 (You may destroy any creature regardless of power)
Artifice: 4
r13)
Unlikely Alliance
3R
Sorcery
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.
r14)
Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2
r15)
Flowstone Mindbearer 2R
Creature- Monk
All creatures gain "(1): +1/-1 until the end of turn."
1/2
r16)
Laccolith Sliver
2RR
Creature- Sliver
2/2
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."
r17)
Mindless Drone 4R
Creature-shapeshifter
When mindless drone comes into play, choose a creature type
Mindless Drone gets +1+1 for each creature of the choosen type in play, and -1-1 for each creature of the type not choosen in play.
r18)
Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
3/3
r19)
Raid RRR
Sorcery
Destory target land.
Artifice: GG or BB
If you paid the green artifice cost: draw a card
If you paid the black artifice cost: your oppenent discards a card
r20)
Totalarian Dwarf 1RR
Creture-Dwarf
When this card coms into play, sacrifice a creature
Artifice: Sacrifice a land
1; This card deals 1 damage to all creatures and players. Each player must sacrifice a land.
1/2
r21)
Brooding Truim 2R
Creature-mercenary gunslinger
2/2
First Strike
Kicker: 1RR
If you paid kicker, this creature gets +1+2 and gains, haste and "Whenever this creature deals combat damage to a oppenent, that player has to sacrifice an artifact"
r22)
Thrashing Drifter 2RR
5/5
Creature-Drifter
Thrashing Drifter cannot be blocked except by red cretures.
Whenever thrashing drifter deals damage to an oppenent, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
r23)
Sporting R
enchantment
Fading: 2
When sporting comes into play remove a creature you control and a creature your oppents controls from the game
When this card leaves play, return those cretures into play with two +1+1 counters and first strike
r24)
Call of the Minotaur 2RR
enchantment
Sacrifice a creature: all creatures you control get +x/+0, where x is that creatures power. Use this ability only once each turn.
r25)
Parralax Blood 2RR
Enchatnment
When this card enters and leaves play, draw a card
Fading: 5
Remove a fading counter: target player loses 1 life
When this card leaves play, that player gains all life back that was lost this way
r26)
Aether lightning 2R
Instant
Your oppenent chooses: Your oppenent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.
r27)
Almindhra Vengence 4R
Sorcery
You oppenent chooses one: deals 4 damage to each creature or player, or each player sacrifices 4 lands.
r28)
Throbbing Pain RR
Enchantment
Sacrifice Throbbin Pain: Deals one damage to target creture or player, that creature cannot regenerate.
When this card goes to your graveyard from play, return it to your hand.
r29)
Stroke R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a buildup counter on it.
Whenever a creature has three buildup counters on it, sacrifice it and its controller must sacrifice a land.
r30)
Tyrithan Upstarts 4RR
Creature- Anarchist
3/2
When this creature come into play, your opponent chooses: This card deals damage equal to the number of creatures that player controls, or you search your opponents library for a card, that player is dealt damage equal to that cards casting cost. You put that card in his hand and shuffle his library.
r31)
Tyrithan Townsfolk R
Summon Townsfolk
0/1
1T: Add R to your pool
1T: Discard a card at random from your hand: Add RRR to your mana pool
r32)
Drunken Mage 2R
Creature-Wizard
2r, t: Destory a random creature in play. This effect is not targeted.
1/2
r33)
Rebellion
Enchantment
2RR
During your upkeep sacrifice a creature or destroy Rebellion.
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.
r34)
Orc Ranks RR
Creture-orc
3/2
During your upkeep, take 2 damage.
r35)
Orc Mercenary 2RR
Creature-orc
5/5
Haste.
Skip your draw phase.
"When tempers flare, reason tends to run for cover..."
-Lady Whimsical
r36)
Heart Attack RR
Sorcery
Target creature gets a -1-1 counter.
Any creature that is targeted by heart Attack a second time is destoryed.
When this card goes to graveyard from play, return it to your hand.
r37)
Spiked Dragon 4RR
Creature-dragon
0/0
Flying
Comes into play with 4 +1+1 counters.
4, remove a counter: draw a card.
r38)
Luna Peddler 2RR
Creature-Dwarf
3/1
Your oppenent gains control of a land you control: Add two mana of any color to your mana pool.
Your opponent gains control of an enchantment you control: This creature gets +2+2 and trample untill end of turn.
r39)
Captain Caveman, 2RR
Creature-Nomad Legend
1/2
All Nomads get a +1+1
If Captain Caveman deals combat damage to an oppenent, gain control of target land.
If Captain Caveman leaves play, return all lands to there owners control.
r40)
Plane Native 2RR
Creature-CPA legend
2/1
1: Target creature gains haste
When Plane Native is placed into graveyard form play, place a +2/+2 counter on all creatures you control.
r41)
Apollo, The Phoenix RR3
Creature-Phoenix Legend
Flying
During your upkeep, if Apollo, The Phoenix is in your graveyard, you may pay RR3 to put it into play
4/3
r42)
Drop of Blood R
Instant
Drop of Blood deals 3 damage to target blue creature and 3 damage to the controller of that creature.
r43)
Desiccation 2RR
Sorcery
Destroy target land.
R, Sacrifice a land: Destroy target land. You may play this ability as many times as you like untill end of turn
r44)
Shatter Mind 2R
Instant
Your oppenent chooses; Destroy target artifact or Return target artifact to its controllers hand, that player must discard a card at random.
r45)
Manic Orc 1R
Creature - Orc
Haste
At end of turn, sacrifice Manic Goblin.
3/1
r46)
Poker Face 1R
Enchantment
At the beginning of your upkeep, you may name any number of cards in your hand. At end of turn, if you played all of those cards from your hand and no other cards, Poker Face deals 1 damage to target opponent if you revealed at least one card.
r47)
Polarized Lightning 2R
Enchantment
When Polarized Lightning comes into play, it deals 2 damage to target creature or player.
RR, Return Polarized Lightning to owner’s hand: Polarized Lightning deals 2 damage to that creature or player. If that creature or player is no longer a legal target, Polarized Lightning deals 2 damage to another target creature or player.
r48)
Shivan Flare 3R
Sorcery
Shivan Flare deals 2 damage to target creature or player; then, if that creature’s controller or that player has 18 life or more, Shivan Flare deals 4 damage to target creature or player.
r49)
Solar Efreet 4RR
Creature - Efreet
Flying
Whenever you would lose life from mana burn, put a heat counter on Solar Efreet.
When Solar Efreet attacks, it deals 1 damage to you and 1 damage to target opponent for each heat counter on Solar Efreet.
4/4
r50)
Twisted Game 3RR
Sorcery
Destroy target permanent. That permanent’s controller may then pay 1. If he or she does, that player may choose to repeat this entire process (by choosing another target and letting that target’s controller pay 1 if he/she wants).
r51)
Timid Goblin 2R
Creature-Goblin
Trample.
If this goblin is the only goblin in play, sacrifice it.
4/3
r52)
Maroon Runner RR
Creature- Lizard
Echo.
When this card enters play, you may deal 2 damage to target creature or player.
RR: Remove this creature from the game and return at end of turn. You may only play this ability once per turn.
2/2
r53)
Choatic Creations 2RR
Sorcery
Return all artifacts from all graveyards into play under their owners control.
Ill get the rest later...