A cycle of multicolor creatures

Discussion in 'Home Made Cards' started by TheCasualOblivion, Jan 24, 2005.

  1. TheCasualOblivion 10 year Veteran Newbie

    My ideas for this cycle are as follows:

    1. Very useful creatures. Rank up there with the most useful creatures printed. I like quality creatures.
    2. Multicolor creatures. Puts a limitation on things, multicolor creatures being a little more intensive to play.
    3. 4cc. Its one of the clunkiest casting costs, more than the quick creatures, and less than the big ones. Not a lot of really useful 4cc.
    4. Abilities based on the shared abilities of the two colors, generally 2 in number.
    5. Abilities tend to be mana intensive.
    6. Keep the creatures powerful, but reasonably balanced.

    Here's the list:

    Spawn of the Underdark
    Creature-Demon
    2BR
    4/2
    If Spawn of the Underdark deals combat damage to a player, that player sacrifices a land.
    BR: Deal 1 damage to each creature without flying and each player, play this ability as a sorcery.

    Old Man Willow
    Creature-Treefolk
    2BG
    3/3
    BG: Old Man Willow gains +2/+2 until end of turn.
    BG: Regenerate Old Man Willow.

    Paladin of the Pale Beyond
    Creature-Skeleton Knight
    2BW
    3/4
    First Strike
    Protection from Black, Protection From White

    Knife in the Dark
    Creature-Human Rogue
    2BU
    3/1
    During your Upkeep, lose 1 life and draw 1 card.
    BU: Knife in the Dark is Unblockable this turn.

    Troll Berzerker
    Creature-Troll
    2RG
    4/3
    Haste
    Trample

    Chaos Duelist
    Creature-Human Warrior
    2RW
    3/3
    Double Strike
    RW: Chaos Duelist gains Provoke until end of turn.

    Dragon Magi
    Creature- Dragon Wizard
    2RU
    2/3
    Flying
    R: Dragon Wizard gains +1/+0 until end of turn.
    RU, Tap: Dragon Wizard deals 2 damage to target creature.

    Lady of the White Tree
    Creature-Spirit
    2GW
    3/4
    Attacking doesn't cause Lady of the White Tree to tap
    If Lady of the White Tree would deal combat damage this turn, you gain that much life.

    Mist Elemental
    Creature-Elemental
    2GU
    3/4
    When Mist Elemental comes into play, draw a card.
    Mist Elemental may not be the target of spells or abilities.

    Guardian of the Tower
    Creature- Golem
    2WU
    1/4
    Reduce all combat damage dealt to Guardian of the Tower to zero.
    WU: Tap target creature.

Share This Page