T
TheCasualOblivion
Guest
My ideas for this cycle are as follows:
1. Very useful creatures. Rank up there with the most useful creatures printed. I like quality creatures.
2. Multicolor creatures. Puts a limitation on things, multicolor creatures being a little more intensive to play.
3. 4cc. Its one of the clunkiest casting costs, more than the quick creatures, and less than the big ones. Not a lot of really useful 4cc.
4. Abilities based on the shared abilities of the two colors, generally 2 in number.
5. Abilities tend to be mana intensive.
6. Keep the creatures powerful, but reasonably balanced.
Here's the list:
Spawn of the Underdark
Creature-Demon
2BR
4/2
If Spawn of the Underdark deals combat damage to a player, that player sacrifices a land.
BR: Deal 1 damage to each creature without flying and each player, play this ability as a sorcery.
Old Man Willow
Creature-Treefolk
2BG
3/3
BG: Old Man Willow gains +2/+2 until end of turn.
BG: Regenerate Old Man Willow.
Paladin of the Pale Beyond
Creature-Skeleton Knight
2BW
3/4
First Strike
Protection from Black, Protection From White
Knife in the Dark
Creature-Human Rogue
2BU
3/1
During your Upkeep, lose 1 life and draw 1 card.
BU: Knife in the Dark is Unblockable this turn.
Troll Berzerker
Creature-Troll
2RG
4/3
Haste
Trample
Chaos Duelist
Creature-Human Warrior
2RW
3/3
Double Strike
RW: Chaos Duelist gains Provoke until end of turn.
Dragon Magi
Creature- Dragon Wizard
2RU
2/3
Flying
R: Dragon Wizard gains +1/+0 until end of turn.
RU, Tap: Dragon Wizard deals 2 damage to target creature.
Lady of the White Tree
Creature-Spirit
2GW
3/4
Attacking doesn't cause Lady of the White Tree to tap
If Lady of the White Tree would deal combat damage this turn, you gain that much life.
Mist Elemental
Creature-Elemental
2GU
3/4
When Mist Elemental comes into play, draw a card.
Mist Elemental may not be the target of spells or abilities.
Guardian of the Tower
Creature- Golem
2WU
1/4
Reduce all combat damage dealt to Guardian of the Tower to zero.
WU: Tap target creature.
1. Very useful creatures. Rank up there with the most useful creatures printed. I like quality creatures.
2. Multicolor creatures. Puts a limitation on things, multicolor creatures being a little more intensive to play.
3. 4cc. Its one of the clunkiest casting costs, more than the quick creatures, and less than the big ones. Not a lot of really useful 4cc.
4. Abilities based on the shared abilities of the two colors, generally 2 in number.
5. Abilities tend to be mana intensive.
6. Keep the creatures powerful, but reasonably balanced.
Here's the list:
Spawn of the Underdark
Creature-Demon
2BR
4/2
If Spawn of the Underdark deals combat damage to a player, that player sacrifices a land.
BR: Deal 1 damage to each creature without flying and each player, play this ability as a sorcery.
Old Man Willow
Creature-Treefolk
2BG
3/3
BG: Old Man Willow gains +2/+2 until end of turn.
BG: Regenerate Old Man Willow.
Paladin of the Pale Beyond
Creature-Skeleton Knight
2BW
3/4
First Strike
Protection from Black, Protection From White
Knife in the Dark
Creature-Human Rogue
2BU
3/1
During your Upkeep, lose 1 life and draw 1 card.
BU: Knife in the Dark is Unblockable this turn.
Troll Berzerker
Creature-Troll
2RG
4/3
Haste
Trample
Chaos Duelist
Creature-Human Warrior
2RW
3/3
Double Strike
RW: Chaos Duelist gains Provoke until end of turn.
Dragon Magi
Creature- Dragon Wizard
2RU
2/3
Flying
R: Dragon Wizard gains +1/+0 until end of turn.
RU, Tap: Dragon Wizard deals 2 damage to target creature.
Lady of the White Tree
Creature-Spirit
2GW
3/4
Attacking doesn't cause Lady of the White Tree to tap
If Lady of the White Tree would deal combat damage this turn, you gain that much life.
Mist Elemental
Creature-Elemental
2GU
3/4
When Mist Elemental comes into play, draw a card.
Mist Elemental may not be the target of spells or abilities.
Guardian of the Tower
Creature- Golem
2WU
1/4
Reduce all combat damage dealt to Guardian of the Tower to zero.
WU: Tap target creature.