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  1. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Stubborn thing." *Cugel attempts to pick the lock again.*
  2. Oversoul

    Warhammer Quest: Starting Out

    The only blind spots are where you entered from and the room the orcs came from. Carrow and Dorgath have actually not moved yet for this turn. Kelgar moved to pick up the stash of gold and Throg stayed with him to benefit from possible healing. Throg and Kelgar can see that the unopened door to...
  3. Oversoul

    D&D: Horror on the Hill: Beginnings

    Didn't we just rest? *After resting as necessary, Cugel will attempt to pick the lock again.*
  4. Oversoul

    Oracle of Mul Daya

    Lotus Cobra definitely has synergy with this card. But the types of decks I had in mind, like 43-Land, would not be using this to save themselves from an early beatdown by aggro. They use other things for that. It might even be an argument against this guy: he doesn't shore up problems like that...
  5. Oversoul

    D&D: Horror on the Hill: Beginnings

    *He'll pick the lock then.*
  6. Oversoul

    Oracle of Mul Daya

    This could be very explosive in land decks. Life from the Loam, Mox Diamond, and yeah, obviously Exploration. The only drawback is that he costs four mana. He might still be worth it...
  7. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Man, Cugel am so totally searching that lock for traps this time before trying to pick it. Like you wouldn't believe.*
  8. Oversoul

    Warhammer Quest: Starting Out

    The power phase is 1 for this turn. An unexpected event is generated. However, nothing seems to be happening yet. Kelgar investigates further, finding that it is not actually a sack, but two old rags covering a stash of gold. There is 140 gold here.
  9. Oversoul

    Warhammer Quest: Starting Out

    Just as the Warriors are starting to move west, Kelgar happens to move at the appropriate angle and his eye catches the glint of gold. Turning his head, he sees an old, filthy sack in the corner. A ripped portion reveals what looks like gold...
  10. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Let us investigate the northwestern portion first."
  11. Oversoul

    D&D: Horror on the Hill: Beginnings

    Both routes are about the same distance and neither one seems strictly advantageous. Any preferences from anyone?
  12. Oversoul

    Warhammer Quest: Starting Out

    Dorgath's search turns up a small trinket. It looks like it could be very old and is of human craftsmanship. Some sort of religious symbol, but the exact nature is unclear.
  13. Oversoul

    All-Foil Boosters coming in January 2010!

    Actually, I've played with some guys who did just that. One guy had an all-foil deck and an all German deck and some other oddities like that. I think such players are rare though.
  14. Oversoul

    D&D: Horror on the Hill: Beginnings

    Yeah, you lost me.
  15. Oversoul

    All-Foil Boosters coming in January 2010!

    I've never cared for foil cards anyway.
  16. Oversoul

    D&D: Horror on the Hill: Beginnings

    "Strange that the goblins should behave that way. We should investigate their bodies for signs of anything unusual, as well as checking the cauldron they were stirring."
  17. Oversoul

    Warhammer Quest: Starting Out

    -Kelgar blesses Carrow with Vanquish. Carrow gets an extra attack. -Carrow shoots an orc. The orc falls to the ground with the arrowhead sticking out the back of its neck, having taken 5 damage. -Carrow shoots another orc in the chest for 4 damage, killing it. -A strange glow appears around...
  18. Oversoul

    Warhammer Quest: Starting Out

    Kelgar succeeded in his blessing roll for this turn. I don't know whether to interpret his words as indicating that he'll continue with Vanquish for Carrow or not. To be expedient, I am currently assuming the former. Let me know if this is incorrect. Or maybe I just shouldn't try to be...
  19. Oversoul

    Warhammer Quest: Starting Out

    Round 3: the power phase for this turn is 1. -A giant bat swoops at Carrow, but misses. -A giant bat swoops at Kelgar, but misses. -Kelgar fails to bless anything. -Carrow slices a giant bat open for 4 damage. -Kelgar swings his hammer at a giant bat, but misses completely. -An orc charges...
  20. Oversoul

    D&D: Horror on the Hill: Beginnings

    *Fires on the goblins.*
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