At the bottom of the stairs the passageway divides in two, one branch leading left, the other right. Stout wooden doors block the way at both ends of the junction...
So who's carrying the Lantern?
Ungrun and and his men lead the Warriors on a hidden path that doesn't look like it will go anywhere near the main ruins and instead wraps around the western slopes of the mountain, but eventually you arrive at a strange-looking entrance: an ancient stone arch...
*Helata will push on the mystery stone, then try to pull on it, which will be even sillier. When that doesn't work, she'll laugh maniacally and cast Acid Splash at it.*
It doesn't really matter who carries the lantern just as long as the party has a light source, but I should remind you that if Carrow does, he won't be able to use a two-handed weapon while doing so, and that includes bows.
You were, once. And I made it too difficult, but you almost pulled it off anyway.
When I said I'd planned for it, I actually did mean that part. It started when we failed to kill anyone on the second night because of Turgy's stipulation. I reasoned that this could drag on for quite a while if...
Bear Mountain, come forget your cares.
Where honey is the currency, a mountain full of bears.
Bear Mountain, the mayor's young and bold.
He rules them with an iron fist and a heart of gold.
I probably shouldn't have used the word "luck" there. I was referring to random chance (or more accurately, whatever my dice turn up), not the "Luck" attribute.
The Gunsmith has the following wares...
Dorgath is the only person in the party who can use any of these.
Brace of Pistols: 3,000...
Yes, Throg did sell the sword. Provisions are not absolutely necessary (as long as the Warriors are not on a long journey in an area where they cannot forage). They are available at any General Store, however, and provide a bit of extra healing.
The Fletcher has the following wares...
Throg gives up his old armor and 850 gold for new Light Armor, furthering his journey toward utter invincibility...
The Gambling House works thusly: Throg may choose any amount of gold up to 200. How much he wins or loses in his visit to the Gambling House depends only on his luck. That's why...
The armorer has the following wares...
Leather Armor: 40 gold, +1 Toughness
Lacks durability.
Furs: 200 gold, +1 Toughness
The only armor in stock here that Kelgar may wear, but if he wears it in addition to his ornate breastplate, his movements will be restricted.
Chainmail Armor: 350 gold...