Search results

  1. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "You might as well descend. Do be careful, though. It is rather steep. Just take it slowly. Once we are all down here, we will have to decide which door to take." *Cugel begins examining the doors for any traps or clues as to the nature of this part of the caverns.*
  2. Oversoul

    Warhammer Quest: Starting Out

    So I did end up losing electricity (but it's back now) and had some other stuff to take care of. For this and the tribal thread I still need to use my old computer at home. Sorry about any delays. I can PM Mooseman the same passage that Dorgath already read. If Carrow peruses the text further...
  3. Oversoul

    Silemitas: The Search of Lost Time(?)

    "That was—can we do that again? It's not that I think I see a way to jam it or anything. That looks pretty much impossible. But it was awesome to watch. Almost worth the trouble of building the thing if you're sadistic and really, really hate uninvited guests. I guess the best thing to do now is...
  4. Oversoul

    Werewolf XVI: Werewolves in Space!

    Well, that was before we knew that there were any killers to begin with. I was thinking more of another victim...
  5. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "I think that would be best, Kurik. Hold on though. This does not look so bad, but unless you are in immediate danger, I want a bit more information before consigning all of us to this section of the place. Oh, and Gareth, might you happen to have any idea about this? It all seems pretty...
  6. Oversoul

    Silemitas: The Search of Lost Time(?)

    Well, Helata sure won't be near it.
  7. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "A bit shaken, I'm afraid. But it seems that none of us is dying—yet. We have arrived in an hexagonal chamber. Most odd..." To the rest of the group... "Well, this is—unexpected, no? It does not appear to be a deathtrap. Or perhaps it is and this is some sinister game where we choose the...
  8. Oversoul

    Werewolf XVI: Werewolves in Space!

    I think there was someone else that everyone knows wasn't doing the killing (everyone besides Mooseman anyway).
  9. Oversoul

    Tribal #14 Signups

    I am sort of ready. My deck should be on my computer at home. I'm at school now and the power is out. But because the future is totally now, the wireless internet still works, so I can get on with my laptop. At home, if the power is out, I won't be able to. But my guess is that this outage is...
  10. Oversoul

    Silemitas: The Search of Lost Time(?)

    "And you think it already was triggered before? So this trap can be reused somehow? It sounds like someone really dislikes visitors..."
  11. Oversoul

    Werewolf XVI: Werewolves in Space!

    I've been quiet simply because I've been watching for any clues. I've got no urge to space an innocent man. I'm sure most of us don't, but we're desperate. I'm not troubled that I'm a suspect myself. But I agree with Mooseman. Rokapoke just seems eager to watch folks die. But he didn't accuse...
  12. Oversoul

    Warhammer Quest: Starting Out

    Note: The Spagyric Key is significantly thicker than any of the other books. Even though most of the pages are blurred, there seem to be at least two unblurred pages per chapter, and with dozens of chapters, I only left Dorgath reading the first unblurred part he could find. Reading more will...
  13. Oversoul

    Well, I've never...

    I already used my good ones! Let's see... Well, it's still on the same theme as my last one, but I've never owned a television set.
  14. Oversoul

    Tribal #14 Signups

    I'm in. Still haven't thought of a tribe, but I'll find something...
  15. Oversoul

    Tribal #13

    Good game. Props for actually using Plague Wind. Also for ganging up on Turgy with me (and Spiderman). I thought we were all going to lose to vegetables. Actually, I was surprised that no one had used treefolk yet (or spirits, for that matter). Well, I'm up for another tribal game. I thought...
  16. Oversoul

    Warhammer Quest: Starting Out

    PM's sent to both of you.
  17. Oversoul

    Tribal #13

    I think he already has enough allies in this fight, Spidey.
  18. Oversoul

    Warhammer Quest: Starting Out

    It takes two turns for Dorgath to break the rest of the device off the tomb by hand. During this time, Kelgar is able to heal the damage Throg sustained using his Ring of Jade. Dorgath opens the tomb. Inside, covered in dust and shards of what might once have been jewels, Dorgath finds a grey...
  19. Oversoul

    Warhammer Quest: Starting Out

    "Yes, all that I ask is that not open the other tombs and that you take Shalaz's notes and present them to someone you think the Empire will have cause to heed. Even if they've heard reports of the recent activity with the undead in these parts, they aren't going to connect it to a threat from...
  20. Oversoul

    Warhammer Quest: Starting Out

    "They were looking for his journals because they thought Shalaz might be a threat and wanted more information about him. Since no one had found the journals at the time I was told all of this, I don't even know if anyone in the Colleges of Magic could help. They are the ones I would go to...
Top