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  1. Oversoul

    Sept. 20, 2010 B/R Announcement

    Okay, I can't speak for the DCI and whether they will ban Survival. Not only do I not understand what they do enough to try to predict anything anymore, I consider a lot of the bannings to be actively stupid. Maybe given their goals, banning Survival would be an obvious and really good choice...
  2. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    As the door swings open a harsh bellowing fills the air and a noxious odor assaults your senses. Facing you is a pair of raging minotaurs, here to guard against intruders.
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath hears something moving behind the door. He can't make out what it is, though.
  4. Oversoul

    Sept. 20, 2010 B/R Announcement

    Shabbaman already spoke for me on this one. I'll just echo him. Other than the part about Survival being the reason I started playing Legacy. I was excited about the new format from the day it was announced. The first deck I wanted to test was High Tide or something. I was crazy. It seems like...
  5. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The trek back to the other door takes a while, but is uneventful and therefore boring. The Warriors arrive at the other door. It is still right where you left it.
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The floor here is simply built to collapse, so it would be impossible to disable this trap. It's actually rather odd that the trap is still in place, considering that you just fought orcs and goblins near here... Updated map:
  7. Oversoul

    WWYT w/a twist?

    I have played Apples to Apples. I'm not 100% positive how this twist is supposed to work, but whatever. I'll give it a shot.
  8. Oversoul

    Ratbomb deck help

    That's the impression I got too. Maybe I should clarify why I said that about the pro-black creatures. In a typical scenario against a white deck, the opponent won't be using solely pro-black creatures (otherwise he's going to look pretty silly against a red deck or whatever). At a given time...
  9. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's caution pays off. He detects a pit trap directly in front of the door. If the Warriors had stepped on those tiles, the floor would have collapsed beneath their feet.
  10. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "Well, they are all just passages. Has anyone any preference?"
  11. Oversoul

    Ratbomb deck help

    You should be able to add each trigger to the stack, at least that's how I remember it, but that's not the problem. You still end up with a one-shot that can only do as much damage as you have mana minus the amount of mana your opponent can call on to defend against it. With Pestilence, I can...
  12. Oversoul

    Ratbomb deck help

    You can do that with Pestilence. Can't really do it with Crypt Rats. The Rats will kill themselves.
  13. Oversoul

    Ratbomb deck help

    I have always liked Crypt Rats, but I call it the poor man's Pestilence (not that it's hard to come by a playset of Pestilences, but Crypt Rats just looks like it's supposed to do what Pestilence does, only not as well). Basilisk Collar is perfect for overcoming this. But to make this work, you...
  14. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    -Dorgath identifies a Sword of Might (+1 Strength when wielding it, worth 150 gold). -Kelgar fully heals Throg. The other Warriors are ready to strike if anything hostile emerges from the well, but when Dorgath does reach the end of the chain, all he finds is a glowing, golden key.
  15. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Yeah, I wrote that in a hurry. It could totally have used a bit more suspense.
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath's search of the room reveals another sword. Also, there is a chain attached to the well. It doesn't seem to be anchored or attached to anything heavy, as Dorgath feels considerable slack. However, he cannot see the end of the chain without hauling the chain up...
  17. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    There is a huge blast as the firebomb detonates under pressure. Slime gushes out of the well. You worry that this was a bad idea. -Throg collects 38 gold. -Dorgath collects 186 gold. -Kelgar collects 38 gold. -Carrow collects 38 gold. Nope. That was totally a good idea. And Dorgath identifies...
  18. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    This time Carrow misses. Throg chops one spider in half and Dorgath chops up the other two before the spiders can ensnare anyone. (Throg: 14 gold, Dorgath: 19 gold, Carrow, Kelgar: 6 gold each)
  19. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath attempts to identify the items, but they are covered in webbing an grime. It takes him the rest of the turn to clear the items off. Three more spiders climb out of the well...
  20. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Carrow slices all three spiders to pieces before anyone else can do anything. (Throg, Dorgath, Kelgar: 6 gold each, Carrow: 27 gold)
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