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  1. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The orc shaman wields an eerie, blackened sword. One of the minotaurs has a dwarven warhammer. The other minotaur has a club. -The Power Phase is 3 for this turn. -Kelgar fails to bless anything. -Orc Shaman Skabnoze casts Da Krunch. A huge, glowing foot appears and stomps on Dorgath for 8...
  2. Oversoul

    New Magic: Commander game?

    UUD, Swamp, Memory Erosion (enchantment that mills you guys for 2 whenever you play a spell), done. Oversoul: 40 Hand: 6 Library: 86 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy...
  3. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    As Throg is searching the room, the ring on the floor lights up and the smoke in the room coalesces... Throg gets the feeling that this is going to be a boss fight... Suddenly the smoke clears. Two minotaurs and an orc shaman appear in the room and attack...
  4. Oversoul

    New Magic: Commander game?

    UUD, Forest, cycle Lonely Sandbar, done. Oversoul: 40 Hand: 6 Library: 87 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1...
  5. Oversoul

    D&D: Horror on the Hill - Falling Down a Trapdoor

    "A large chamber and our visibility is reduced. This could be dangerous as it might house foes of considerable bulk or simply a large number of malcontents. We should proceed with one accord and be prepared for whatever might lie ahead."
  6. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    I think most people wear clothes of some sort under their armor. Otherwise, I would imagine there would be some chafing. But for future reference, everyone is wearing clothes under his armor as of now.:rolleyes: I actually didn't anticipate this. Make the guy who hasn't been posting do it...
  7. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    As you return to the firechasm chamber, a voice resonates from the dragon statue... "You have done the honorable thing and left my gold alone. Now heed my words: the hidebound door is cursed. But it can be opened by one that bears no metal arms or armor."
  8. Oversoul

    New Magic: Commander game?

    At the end of Turgy's turn, I'll activate Terramorphic Expanse to fetch an Island. UUD, Swamp, Simic Signet, done. Oversoul: 40 Hand: 6 Library: 89 Command Zone: The Mimeoplasm (0/0; As ~ enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the...
  9. Oversoul

    New Magic: Commander game?

    Maybe MWS has a sealed-deck generator? Cockatrice seems to still be incomplete, so maybe it will eventually have a sealed deck generator...
  10. Oversoul

    Don't turn trails into salt licks!

    I normally think Port Angeles is a pretty nice place, but I would like to distance myself from this nonsense as much as possible, please.
  11. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Which way do you want to go back? The eastern door has pit traps right on the other side of it and the western door has the firechasm room...
  12. Oversoul

    New Magic: Commander game?

    It appears that Apprentice is permanently defunct because it cannot support any more new cards. I tended to save decks over the years on Apprentice and have few decklists stored anywhere else, so I'll probably switch gradually over to Cockatrice, which I'm trying out now and it seems to work...
  13. Oversoul

    New Magic: Commander game?

    I need to update my Apprentice patch apparently. I'll take my turn as soon as I can...
  14. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The staircase leads to Deep 2, which is treated as a new adventure. All Warriors start the new deep at full Wounds and all items and abilities with any "once per adventure" clause are reset, including Throg's Chalice of Night. Food items that have a chance to spoil at the end of an adventure...
  15. Oversoul

    New Magic: Commander game?

    Well, Kaalia looks pretty terrifying, but I was already doing Zur in the other thread and it's too similar for me. I think the coolest of these commanders is also my favorite of these color combinations and looks fun, so I choose Devour for Power.
  16. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    Dorgath sucessfully picks the lock, revealing a steep staircase that leads to a deeper dungeon.
  17. Oversoul

    Warhammer Quest: Death Below Karak Azgal

    The trap door appears not to live up to its name. Dorgath finds no traps. It is locked though.
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