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  1. Oversoul

    Red Turban Rebellion [EDH]

    To my surprise, the first time I played this pile, it actually won the game. My opponents couldn't stop Otharri, and I proceeded to pick them off one by one. As the game ended, I had 42 rebel tokens on the field.
  2. Oversoul

    Postmodern Reality [EDH]

    I suspect that this deck could use some work, but I still don't have enough experience with it to make those calls. Well, if 2023 is a year of refining decks, perhaps this presents a nice learning opportunity.
  3. Oversoul

    Global Kher-nquest [EDH]

    Won a ridiculously long game with this deck. The whole table kept getting hit by board wipes, and I was in a lousy position almost the entire time. Because it lasted so long, I was eventually able to use Rise of the Dark Realms to get enough dragons on the battlefield that when I followed it up...
  4. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    The card was brought up on one of those old threads. As for my own decks? I think it's like you say: bad if facing other tribal decks. Goblins get so many great synergies of their own that they outclass almost all other tribes handily. So why offer your opponents a leg up in the first place? In...
  5. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    I'm declaring that the third chapter in the history of goblins starts in 1998 with Urza's Saga. Counting the tournament-legal reprinting of Goblin Matron, this set effectively introduced eight new goblins. Not all of these were winners. But Goblin Matron ended up becoming one of the most...
  6. Oversoul

    Red Turban Rebellion [EDH]

    I guess I just got tired of winning or something. This deck is pretty bad. I was going through the commander options from the new set and trying to brainstorm ideas for a new deck. I don't have a concrete rule that I always build a deck with one of the commanders from a newly released set, but I...
  7. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    Among the highlights of my "second chapter" scenario here is this awkward little goblin. At the time Visions was released in 1997, and even as new goblins came out with sets like Tempest, there just weren't a lot of reasons to run Goblin Recruiter, because there wasn't a lot that it could do...
  8. Oversoul

    Hakim's Enchanting Story Club [EDH]

    Won a game after some back-and-forth gave me an opening to use an infinite loop with Academy Researchers + Fool's Demise. I had my misgivings after Academy Researchers kept turning up as a dead draw in previous games, but it really proved itself this time.
  9. Oversoul

    Postmodern Reality [EDH]

    Just one game with this so far, and it was kind of encouraging. While I think that this style of deck I've contrived can't be done in the EDH format without significant problems, it is fun in a way. I ultimately lost my first game, although I should probably have won it if I'd played better...
  10. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    I've decided on an interpretation of the timeline here that I pretty much made up on the spot just now, but I think it works. The first chapter in the story of Goblins concerns their earliest decks, starting from when Goblin King itself was the only synergy the tribe had and progressing slowly...
  11. Oversoul

    Postmodern Reality [EDH]

    Inspired by my "Defense of Efrava" deck from 2022, I'm giving Tameshi, Reality Architect my crude attempt at a deck of the LandStill genre, but in a format where that hasn't normally been a thing. It's going to be slow and clunky, but could be a fun challenge. Commander: 1 Tameshi, Reality...
  12. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    Blood Moon was key in some of these early Goblin decks, especially since Goblin King was one of the only strong cards associated with the archetype. We'd get nine more goblins (not counting Goblin Rock Sled) in 1994, but I don't think that Goblin Artisans or Goblin Flotilla were especially...
  13. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    I'm accustomed to the Revised Edition version of Goblin King, which has a notable difference from the Unlimited Edition version I showed here. The original version of Goblin King in Limited/Unlimited printings had a type line with "Summon Goblin King." But in Revised Edition and every core set...
  14. Oversoul

    Warhammer Quest: The Sylvan Epic

    Sorry, apparently I missed this post. Was going to roll some dice just now, but I'll hold off for a bit. Anyway, like I said, assailants can arrive from all four directions.
  15. Oversoul

    Magic Memories: Goblin King (and his kingdom)

    I happened across my old Magic Memories thread for Mogg Fanatic. Although I did dedicate part of that thread to the card's role in Goblin-based decks, most of the thread touched on topics unrelated to the Goblins archetype, Goblin Tribal, Tribal Goblins, or whatever you want to call it. So I...
  16. Oversoul

    Give Me Your Tired, Your Poor, Your Cards [EDH]

    So, I feel compelled to point out that although I won my most recent game with this deck (the day before yesterday), it wasn't until late last night while in the shower that I realized I had a better line, which would have let me go "infinite" rather than taking the precarious approach I...
  17. Oversoul

    Epic [EDH]

    New version of the deck is looking pretty good. I kind of stalled out, but was able to protect myself and turn my opponents against each other. Locked the last opponent down and closed the game out with Divine Intervention. The game was a blast. I'm so glad that I revisited this deck.
  18. Oversoul

    Give Me Your Tired, Your Poor, Your Cards [EDH]

    Even when I think that his deck is in a bad spot and will probably lose, it can turn things around with big, stupid plays. Mystic Forge is broken.
  19. Oversoul

    Hakim's Enchanting Story Club [EDH]

    Finally, a win! Dreamscape Artist ramped me like crazy and Hakim did exactly what he was meant to do. My auras kept interfering with any attempts my opponents made to attack me, and I was able to play a slow, controlling game. Finished the last opponent off by loading Auramancer's Guise and a...
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