Legends deck, submitted to Sideboard

I

Istanbul

Guest
Submitted as "The Power Of One":

2x Captain Sisay
2x Tor Wauki
2x Lady Caleria
3x Rubinia Soulsinger
2x Angus Mackenzie
2x Treva the Renewer
1x Mageta the Lion
2x Cho-Manno, Revolutionary
1x Timmy, Power Gamer
2x Empress Galina
2x Ertai, Wizard Adept
---
1x Crop Rotation
3x Eladamri's Call
3x Absorb
2x Unnatural Selection
1x Stroke of Genius
1x Braingeyser
2x Horn of Greed
---
2x Karakas
4x Treva's Ruins
4x Savannah
4x Tundra
4x Tropical Island
2x Coastal Tower
2x Elfhame Palace
2x Yavimaya Coast

Captain Sisay is almost a Demonic Tutor in this deck.
Tor Wauki - damage prevention.
Lady Caleria - That's MRS. D'Avenant Archer!
Rubinia Soulsinger - Great trick. Steal one creature, use it to handle another!
Angus Mackenzie - Reuseable Fog.
Treva - Beefy phat! Also a bit of life, if I must.
Mageta - Last-ditch solution.
Cho-Manno - Early blocker.
Timmy - Fixes mana a bit, but mostly just fun. :)
Empress Galina - Part 1 of The Combo.
Ertai - Countermagic!

Crop Rotation - Mana fixer. Also thins the deck a little bit.
Eladamri's Call - Gets me what I want, when I want it.
Absorb - A little more countermagic and life never hurt anybody.
Unnatural Selection - Part 2 of The Combo.
Stroke, Braingeyser - Fuel to keep me going.
Horn of Greed - Because land is only good when I get something else too.

Karakas - Because it's KEWL. :) Also because it makes my legends immortal!
Other land - Well, duh.

Any questions?
 
N

NeuroDeus

Guest
This deck is one hell of a good deck... my only comment about the deck is that it might be too slow... and Squee? where is Squee :)
 
A

Azreal the Soulmaster

Guest
A friend of mine makes legends decks, the only thing about them is they fall quite easily to arena of the ancients, but there really isn't anything you can do about that....or for that matter much you can do about tsabo tavoc. Anyway the deck looks good to me.
 
I

Istanbul

Guest
Actually, believe it or not, Dragon Arch had spawned the idea for this deck...but then I realized that with my mana sufficiently fixed and some decent legend selections, I didn't *need* Dragon Arch. Five mana already casts me almost anything out of my deck.
 
J

jcredberry

Guest
Yeah, but can't be countered and solves mana screw... I don't think is a bad idea after all...
 
P

Pezmeister

Guest
Originally posted by Istanbul
Actually, believe it or not, Dragon Arch had spawned the idea for this deck
when i first saw dragon arch, i said "hell yeah! i can finally play jedit ojanen!"

sliver queen might also be fun, even though the colors are off

Originally posted by Istanbul
Five mana already casts me almost anything out of my deck.
true, the mana base looks pretty solid. i just like the card for a variety of reasons, like:
  • it lets you cast a creature in response to an attack, bringing a blocker out of thin air that your opponent (probably) hadn't factored in
  • it lets you bring out a creature at the end of your opponent's turn, freeing up mana for your turn while still avioding summoning sickness
  • it combos really well with sisay
 
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