Solution II

G

galtwish

Guest
4 Stormscape Apprentice
4 Gallina's Knight
4 Crimson Acolyte
4 Meddling Mage
4 Mystic Snake
4 Voice of All
3 Repulse
4 Absorb
2 Exclude
3 Fact or Fiction
2 Treva's Ruins
4 Yavimaya Coast
1 Elfhame Pallace
3 Coastal Tower
3 Forest
5 plains
6 Islands

SB
4 Gaea's Skyfolk
2 Plains
4 Obsidian Acolyte
4 Temporal Spring
1 Fact or Fiction

Against Control: Side out Acolytes for Skyfolk, 2 Plains for Forests, 0-2 Exclude and 3-4 Absorb for 4 Temporal Springs and 0-1 Fact or Fiction. I'd rather not fight Gomar over counters, just fly over his dorks/Moats and make him Rout on turn 5. But that is personal opnion.

Against B/x decks: Drop Crimson Acolytes if there is no Red, drop Stormscape Apprentice if there is red.

Against R/G (R/G/x?): just win a lot.

Once again, any suggestions or observations are much appreciated.

Erik
 
G

galtwish

Guest
CC is way too high:
4 Stormscape Apprentice
4 Crimson Acolyte
4 Meddling Mage
4 Galina Knight
4 Gaea's Skyfolk
4 Mystic Snake
3 Repulse
2 Rushing River
2 Absorb
3 Exclude
3 Fact or Fiction
2 Treva's Ruins
3 Coastal Tower
1 Elfhame Palace
4 Yavimaya Coast
2 Forest
6 Island
5 Plains

SB up in the air
 
J

Jake74

Guest
Not sure about 4 snakes unless you have more bounce, I'd change one or two to absorb.
You may want some obsidian acolytes main, black will be played heavily I fear...
 
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