Nice blue-white combo

B

BFDUO

Guest
Here's another deck, but this one really needs help to work right. Here's the revamped version.

Blue:
2 Winged slivers
4 alexi's cloaks
2 capsizes
2 counterspells
2 stronghold biologists
2 stronghold machinists

White:
4 fountain watch
2 talon slivers
1 sunscape apprentice
2 ivory masks
2 worships

Green:
4 muscle slivers
2 primal growths
2 fertile grounds
1 pulse of llanowar
2 aluren

Gold:
1 sterling grove
2 crystalline slivers
2 treva's charms
1 samite archer
1 meddling mage

Artifacts:
2 seashell cameos
1 feldon's cane

Lands:
9 Plains
6 Islands
4 Forests
2 Coastal towers
1 Elfhame palace
1 Kor haven

This deck is somewhat descent. I'm looking for help to get this deck off the ground and into the game. Thanks in advance to all comments.
 
I

Istanbul

Guest
Focus! Your deck is everywhere. It wants to be Counter-Sliver, sort of, but it's not. Here...

-2 Coastal Tower
-1 Elfhame Palace
+3 Treva's Ruins
-2 Seashell Cameo
+1 Island
+1 Forest

-1 Sterling Grove
-1 Samite Archer
+2 Crystalline Sliver

-1 Pulse of Llanowar
-2 Fertile Ground
-2 Primal Growth
+3 Lay of the Land
+2 Rampant Growth

-1 Sunscape Apprentice
-2 Fountain Watch
+2 Armor Sliver
+1 Worship

-4 Alexi's Cloak
+1 Counterspell
+3 Force of Will

So, we're left with:

Blue:
2x Winged Sliver
3x Counterspell
3x Force of Will
2x Capsize
2x Stronghold Biologist
2x Stronghold Machinist

White:
2x Fountain Watch
2x Talon Sliver
2x Armor Sliver
2x Ivory Mask
3x Worship

Green:
4x Muscle Sliver
3x Lay of the Land
2x Rampant Growth
2x Aluren

Gold:
4x Crystalline Sliver
2x Treva's Charm
1x Meddling Mage

Artifact:
1x Feldon's Cane

Land:
9x Plains
7x Island
5x Forest
3x Treva's Ruins
1x Kor Haven

This is a liiiiiiiiittle more focused. Still, we've got chaff in here.

-1 Feldon's Cane - This should never deck.
+1 Eladamri's Call - Good to fetch the Sliver you need when you need it.

-1 Meddling Mage - This is Extended...a 2/2 creature has a big bullseye on his forehead.
+1 Eladamri's Call - Consistency is a good thing.

-2 Aluren - High mana cost. Double-Green. Letting your opponent drop his dudes for free is a Bad Thing (tm).
+1 Lay of the Land - Fish land from your deck to improve draws and mana base.
+1 Rampant Growth - See above.

-2 Fountain Watch - Why?
-2 Ivory Mask - Sideboard fodder vs. burn/discard.
+3 Disenchant - Pretty obvious.
+1 Talon Sliver - More Slivers!

-2 Stronghold Biologist - Creatures shouldn't be a problem.
+1 Winged Sliver - ...if you put more of your own in.
+1 Stronghold Machinist - ...non-creature spells can still give you trouble, though.

-1 Plains - Better even out your mana base.
+1 Island - You need both colors.

So, let's try again.

Blue:
3x Winged Sliver
3x Counterspell
3x Force of Will
2x Capsize
3x Stronghold Machinist

White:
3x Talon Sliver
2x Armor Sliver
3x Disenchant
3x Worship

Green:
4x Muscle Sliver
4x Lay of the Land
3x Rampant Growth

Gold:
4x Crystalline Sliver
2x Treva's Charm
2x Eladamri's Call

Land:
8x Plains
8x Island
5x Forest
3x Treva's Ruins
1x Kor Haven

What we have now is a 69 card deck. Cute, but let's cut away some of the unnecessaries.

-1 Lay of the Land
-1 Rampant Growth

Three and two are enough.

-2 Treva's Charm

Heavy color commitment.

-1 Plains

Very land heavy.

-1 Stronghold Biologist

Two is plenty.

Now we're down to 63 cards. That's not ideal, but it's good. Try it.
 
B

BFDUO

Guest
Whoa, I might want to try that, but I'm trying to focus on the idea of not being touchable. (ie. ivory masks, worships, and fountain watch with a way to protect the fountain watch) I only stuck the slivers in to speed up the deck. I'm impressed with what you've offered. I'll use up the slivers in a different deck. Thanks for the great ideas, any others are also welcome.
 
I

Istanbul

Guest
Ahhhh. Untouchable.dec.

In that case, you want Spiritual Asylum, Fountain Watch, Worship, Ivory Mask, and Kjeldoran Outpost.

Fountain Watch protects Asylum, Mask, Worship.
Asylum protects your lands and Fountain Watch.
Worship and Ivory Mask protect you.
Kjeldoran Outpost lets you make enough dudes so that when you DO attack, you kill.
 
I

Istanbul

Guest
BTW, good support spells include Cho-Manno's Blessing and Crusade.
 
B

BFDUO

Guest
Hey, thanks. I'll try to get all of the cards you just mentioned. You've saved my deck from being a slow loser.
 
L

lilpinhead

Guest
hey james! ive played this deck like 67 times and every time i play it you always have one problem. speed. your deck simply isnt fast enough. almost everytime i have played my speed decks against it i have won. there was one game i beleive that you won because for 12 turns i was mana short...i reccomend that you do NOT take Isties advice and revamp this deck...just dis-assemble it and start again. again..i must stress...DO NOT FIX THIS DECK UP. i do not feel like playing a better version of it and getting my tail whipped. thanks man!
 
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