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PlanesJaywalker
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Hi guys! My first post!
Sarou, Demonic Angel
3WBB
Creature - Angel Legend
Sacrifice a creature: Sarou, Demonic Angel gets +2/+1 until end of turn.
1W: Prevent the next one damage dealt to Sarou, Demonic Angel this turn.
Hzerumo, Aquamental
UUUU
Creature - Elemental Legend
1R: Hzerumo, Aquamental deals 1 damage to target creature blocking Hzerumo, Aquamental.
1G: Hzerumo, Aquamental gets +1/+1 until end of turn.
Tap all lands you control, return a land you control back to its owner's hand: Return Hzerumo, Aquamental back to its owner's hand.
2/2
Arcane Confinement
1WW
Enchantment
During your upkeep, flip a coin. If you win the flip, creatures target opponent controls can't block this turn. If you lose the flip, creatures you control can't attack this turn.
Halle, Necrosummoner
2GB
Creature - Wizard Legend
BB, T: Return a creature card from your graveyard to your hand.
GG, T: Put acreature card into play.
1/2
Prime Spirit
0
Creature - Spirit Legend
Prime Spirit is a colorless spell when cast.
When Prime Spirit comes into play, you may pay [W] to discard a white creature card, to discard a blue creature card, to discard a black creature card, [R] to discard a red creature card and/or [G] to discard a green creature card.
Prime Spirit acquires the color(s) of all creature cards discarded this way.
Prime Spirit gets a +2/+2 counter for each creature card discarded this way.
0/0
Sarou, Demonic Angel
3WBB
Creature - Angel Legend
Sacrifice a creature: Sarou, Demonic Angel gets +2/+1 until end of turn.
1W: Prevent the next one damage dealt to Sarou, Demonic Angel this turn.
Hzerumo, Aquamental
UUUU
Creature - Elemental Legend
1R: Hzerumo, Aquamental deals 1 damage to target creature blocking Hzerumo, Aquamental.
1G: Hzerumo, Aquamental gets +1/+1 until end of turn.
Tap all lands you control, return a land you control back to its owner's hand: Return Hzerumo, Aquamental back to its owner's hand.
2/2
Arcane Confinement
1WW
Enchantment
During your upkeep, flip a coin. If you win the flip, creatures target opponent controls can't block this turn. If you lose the flip, creatures you control can't attack this turn.
Halle, Necrosummoner
2GB
Creature - Wizard Legend
BB, T: Return a creature card from your graveyard to your hand.
GG, T: Put acreature card into play.
1/2
Prime Spirit
0
Creature - Spirit Legend
Prime Spirit is a colorless spell when cast.
When Prime Spirit comes into play, you may pay [W] to discard a white creature card, to discard a blue creature card, to discard a black creature card, [R] to discard a red creature card and/or [G] to discard a green creature card.
Prime Spirit acquires the color(s) of all creature cards discarded this way.
Prime Spirit gets a +2/+2 counter for each creature card discarded this way.
0/0