C
CaineFate
Guest
a friend and i just invented this post-7th type 2
deck and were looking for any suggestions.
"Paladin Love"
BLUE:
Daze x 4
Counterspell x4
Fact or Fiction x4
Shifting Sky x3
Tidal Visionary x3
WHITE:
Dismantling Blow x2
Serra Angel x4
Crimson Acolyte x4
Southern Paladin x4
GOLD:
Absorb x4
LAND:
Island x 10
Plains x 10
Adarkar Wastes x4
My whole point is that most critter kill out there
is red( terminate, flametongue, urza's rage, etc.)
so if my critters can all be prot. from red and i
can make all their critters red, i'm ahead of the game.
The paladin's are a nice bonus which with the sky out
i can kill any non-land permanent. i haven't finished the
sideboard yet, but with teferi's moat, cop:red, more counters, i think it has potential. i'm also tempted to
run one cop:red mainboard but don't know what to take out.
it has it's big weaknesses with mass removal, flyers, and tramplers, but i think with disrupt, gainsay, and the moat in sideboard, i can cover those.
any help is appreciated, thanks
deck and were looking for any suggestions.
"Paladin Love"
BLUE:
Daze x 4
Counterspell x4
Fact or Fiction x4
Shifting Sky x3
Tidal Visionary x3
WHITE:
Dismantling Blow x2
Serra Angel x4
Crimson Acolyte x4
Southern Paladin x4
GOLD:
Absorb x4
LAND:
Island x 10
Plains x 10
Adarkar Wastes x4
My whole point is that most critter kill out there
is red( terminate, flametongue, urza's rage, etc.)
so if my critters can all be prot. from red and i
can make all their critters red, i'm ahead of the game.
The paladin's are a nice bonus which with the sky out
i can kill any non-land permanent. i haven't finished the
sideboard yet, but with teferi's moat, cop:red, more counters, i think it has potential. i'm also tempted to
run one cop:red mainboard but don't know what to take out.
it has it's big weaknesses with mass removal, flyers, and tramplers, but i think with disrupt, gainsay, and the moat in sideboard, i can cover those.
any help is appreciated, thanks