P
PTQ
Guest
I played 13 games with this last night, all against Fires. I won 7, lost 6. The games I lost all seemed to be when:
1 - I did not have a Recoil in hand
2 - I could not knock the Burst or Derm out of thier hand on the second/third turn.
Overall, I liked how it played, but the mana development is clunky and not reliable.
I would like any ideas for improvement, especially with the land mix. I may go to 26 land, but not sure how.
Please and thank you.
Creatures (16)
3 Derelor
3 Abyssal Spectre
2 Thrashing Wumpus
4 Ravounous Rats
4 Chemeric Idol
Spells (20)
4 Coersion (Maybe Stupor back in, but I like having the choice)
4 Addle
2 Tsabo's Decree
2 Snuff Out
4 Recoil
4 Fact or Fiction
Land (24)
4 Underground River
2 Salt Marsh
2 City of Brass
2 Dust Bowl
4 Crystal Vein
4 Peat Bog
6 Swamps
1 - I did not have a Recoil in hand
2 - I could not knock the Burst or Derm out of thier hand on the second/third turn.
Overall, I liked how it played, but the mana development is clunky and not reliable.
I would like any ideas for improvement, especially with the land mix. I may go to 26 land, but not sure how.
Please and thank you.
Creatures (16)
3 Derelor
3 Abyssal Spectre
2 Thrashing Wumpus
4 Ravounous Rats
4 Chemeric Idol
Spells (20)
4 Coersion (Maybe Stupor back in, but I like having the choice)
4 Addle
2 Tsabo's Decree
2 Snuff Out
4 Recoil
4 Fact or Fiction
Land (24)
4 Underground River
2 Salt Marsh
2 City of Brass
2 Dust Bowl
4 Crystal Vein
4 Peat Bog
6 Swamps