D
DÛke
Guest
...yep.
My source is Mag2.
Here are the new cards:
Draco - 16*Rare
Artifact Creature - Dragon; 9/9*Rare
Flying. Attacking doesn't cause Draco to tap. Draco costs 2 less to play for each basic land type among lands you control. If Draco would be put into a graveyard from anywhere, remove Draco from the game instead
Allied Strategies - 4U Sorcery*Uncommon
Target player draws a card for each basic land type among lands he or she controls.
Planeswalker's Mirth - 2W*Rare
Enchantment
3W: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
Planeswalker's Mischief - 2U*Rare
Enchantment
3U: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in the mana cost, X is 0. At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.
Planeswalker's Fury - 2R*Rare
Enchantment
3R: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
Skyship Weatherlight - 4*Rare
Legendary Artifact
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. 4, T: Choose a card at random removed from the game with Skyship Weatherlight and put that card into your hand. 4: Regenerate Skyship Weatherlight.
There.
First of all, I would like to thank our psychic member, Chaos Turtle, for almost guessing what Skyship Weatherlight would be.
Then, I'll comment the cards:
Draco is a plain fun card, and could probably see play in some kind of new reanimation decks. I would think it'd be big, but just "big" as a hype card for kids or collectors. It's too early to judge such cards anyway...
Allied Strategies MIGHT have been good if it was an Instant. It's not that hard to play a U/B/W deck anymore...not with Planeshift, I wouldn't think it'd be hard at all, BUT...being a Sorcery does have its drawbacks. We'll have to see about it.
Planeswalker's Mirth, well...good ol'fun. 3W to gain X life? I mean, HOW much life could it possibly give you per use, 4, 5, 8? Even at 8, it wouldn't be THAT big'a deal. I assume this will be the weakest of the Planeswalker's cards.
Planeswalker's Mischief - now THAT is good. Sorceries and Instants might not be THAT big, so we'll have to wait until time reveals...but, so far, this looks to be very promising. At the cost of 3U, to play ANY Instant or Sorcery card from opponent's hand for free, is something to be very proud of. I know this will see play, at least in the beginning, and then...it will either be a good card, or a fair card. I don't think it could ever be bad.
Planeswalker's Fury is not bad also. This is probably the most playable Planeswalker card if I have to judge by the naked eye. Even revealing a 2 or 3 casting cost card WILL be something good. That's 2 or 3 damage a turn, or at least, in the beginning.
One thing I'd like to point out that, with those Planeswalker's cards, Howling Mine will be something big, especially with Planeswalker's Mischief. That's just my opinion.
Finally, Skyship Weatherlight is not bad at all. Its cost is very reasonable, its ability is effective, and it regenerates (Note that I've never seen a non-creature permenant that has the ability to "regenerate", is that even possible?).
Well, there you have it.
[Edited by DÛke on 01-13-01 at 09:47 AM]
My source is Mag2.
Here are the new cards:
Draco - 16*Rare
Artifact Creature - Dragon; 9/9*Rare
Flying. Attacking doesn't cause Draco to tap. Draco costs 2 less to play for each basic land type among lands you control. If Draco would be put into a graveyard from anywhere, remove Draco from the game instead
Allied Strategies - 4U Sorcery*Uncommon
Target player draws a card for each basic land type among lands he or she controls.
Planeswalker's Mirth - 2W*Rare
Enchantment
3W: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
Planeswalker's Mischief - 2U*Rare
Enchantment
3U: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in the mana cost, X is 0. At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.
Planeswalker's Fury - 2R*Rare
Enchantment
3R: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
Skyship Weatherlight - 4*Rare
Legendary Artifact
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. 4, T: Choose a card at random removed from the game with Skyship Weatherlight and put that card into your hand. 4: Regenerate Skyship Weatherlight.
There.
First of all, I would like to thank our psychic member, Chaos Turtle, for almost guessing what Skyship Weatherlight would be.
Then, I'll comment the cards:
Draco is a plain fun card, and could probably see play in some kind of new reanimation decks. I would think it'd be big, but just "big" as a hype card for kids or collectors. It's too early to judge such cards anyway...
Allied Strategies MIGHT have been good if it was an Instant. It's not that hard to play a U/B/W deck anymore...not with Planeshift, I wouldn't think it'd be hard at all, BUT...being a Sorcery does have its drawbacks. We'll have to see about it.
Planeswalker's Mirth, well...good ol'fun. 3W to gain X life? I mean, HOW much life could it possibly give you per use, 4, 5, 8? Even at 8, it wouldn't be THAT big'a deal. I assume this will be the weakest of the Planeswalker's cards.
Planeswalker's Mischief - now THAT is good. Sorceries and Instants might not be THAT big, so we'll have to wait until time reveals...but, so far, this looks to be very promising. At the cost of 3U, to play ANY Instant or Sorcery card from opponent's hand for free, is something to be very proud of. I know this will see play, at least in the beginning, and then...it will either be a good card, or a fair card. I don't think it could ever be bad.
Planeswalker's Fury is not bad also. This is probably the most playable Planeswalker card if I have to judge by the naked eye. Even revealing a 2 or 3 casting cost card WILL be something good. That's 2 or 3 damage a turn, or at least, in the beginning.
One thing I'd like to point out that, with those Planeswalker's cards, Howling Mine will be something big, especially with Planeswalker's Mischief. That's just my opinion.
Finally, Skyship Weatherlight is not bad at all. Its cost is very reasonable, its ability is effective, and it regenerates (Note that I've never seen a non-creature permenant that has the ability to "regenerate", is that even possible?).
Well, there you have it.
[Edited by DÛke on 01-13-01 at 09:47 AM]