M
Mundungu
Guest
Game varient idea
Ok guys, I had an idea the other day and I would like to put it forward to you for your review and input.
I never had the chance to play test it so maybe you will see things I oversaw.
The idea is to play simultaneously on multiple "planes". In each dimension the exact normal magic rules apply. So it is like playing two games of magic at the same time with some differences.
Each player has only one library of min 60 x #of planes cards (e.g. playing on two planes forces to play with 120 cards minimum).
Each plane however has its own graveyard. Creatures, artefacts, lands cannot be switched from one plane to the other and if they affect the game they only affect their own plane (e.g. manaflare) unless they affect the player (e.g. ivory mask). A creature brought back in play from
the graveyard can only reenter play in the plane associated with its graveyard.
Targetted Instants and sorceries can target any permanent or token on any plane (e.g. a shock could target any creatures).
Triggered abilities can only trigger if the condition happen in their own plane (e.g. an avalanche rider coming into play can only distroy lands in its own plane).
Enchant world enchantments affect all planes.
Legendary permanent are legendary for all planes.
Apply any reserved / banned list if you want e.g. limiting type 2.
Each player starts with 30 or 40 life.
Each player draws 1 card per plane per turn (2 planes = 2 cards).
All other regular rules apply.
There is only one attack phase with the attack taking place on both planes at the same time.
One land per plane can be played each turn.
If you have any question or comment you are welcome.
I am certain that certain cards might cause problems but basically I think it is straight forward.
I believe that it might make game very interesting as attacking too hard on one side may rend you vulnerable on the other ....
thank you for your input and questions
I hope I was clear enough
Ok guys, I had an idea the other day and I would like to put it forward to you for your review and input.
I never had the chance to play test it so maybe you will see things I oversaw.
The idea is to play simultaneously on multiple "planes". In each dimension the exact normal magic rules apply. So it is like playing two games of magic at the same time with some differences.
Each player has only one library of min 60 x #of planes cards (e.g. playing on two planes forces to play with 120 cards minimum).
Each plane however has its own graveyard. Creatures, artefacts, lands cannot be switched from one plane to the other and if they affect the game they only affect their own plane (e.g. manaflare) unless they affect the player (e.g. ivory mask). A creature brought back in play from
the graveyard can only reenter play in the plane associated with its graveyard.
Targetted Instants and sorceries can target any permanent or token on any plane (e.g. a shock could target any creatures).
Triggered abilities can only trigger if the condition happen in their own plane (e.g. an avalanche rider coming into play can only distroy lands in its own plane).
Enchant world enchantments affect all planes.
Legendary permanent are legendary for all planes.
Apply any reserved / banned list if you want e.g. limiting type 2.
Each player starts with 30 or 40 life.
Each player draws 1 card per plane per turn (2 planes = 2 cards).
All other regular rules apply.
There is only one attack phase with the attack taking place on both planes at the same time.
One land per plane can be played each turn.
If you have any question or comment you are welcome.
I am certain that certain cards might cause problems but basically I think it is straight forward.
I believe that it might make game very interesting as attacking too hard on one side may rend you vulnerable on the other ....
thank you for your input and questions
I hope I was clear enough