Supposed to be fun

B

BurlyBrute

Guest
You'll never guess that this is my first attempt
at writing a semi-serious post about this...
ahem... game.
If ever there was a term meant for my style
of play, it'd be C-A-S-U-A-L.
It's been about two years since I've even played
in a tournement.
I have a group of friends who get together most
weeks to play. We play type 1 even though
most have none of the power cards. We just
like the variety of the card pool. We do use the
banned and restricted lists, and try to keep it
friendly, right Chris?
I read incessent complaints about the lack of
this, or that, in the last two blocks, but one has
to admit, they've been a bonanza for us group
gamers.
Personally, I love Invasion, and I loved Masque
block, and I've never had more fun. I enjoy
seeing my friends smiling, and while winning's
nice and I do my share, it's the comraderrie I
crave.
Anyway, I have a question: can anyone help me
list all the enchant world cards?
We want to use them like Vanguard cards that
effect everyone and randomly select another
every round or so.
Thanks, and remember, it's only a game, it's
supposed to be fun.
 
M

Mikeymike

Guest
I think the last set with the actual Enchant World was Visions or Weatherlight. Of course more were printed afterwards. Here's a list (you owe me one :)) for Black, Blue, Green and Gold. It should be complete.

Black
The Abyss
Bottemless Pit
Endbringer's Revel
Forsaken Wastes (here's a good group card)
Infernal Genesis
Koskun Falls (EW but player specific)
Liability
Nether Void
Oath of Gouls
Oppression
Pillar Tombs of Aku
Planar Void
Spreading Plague
Tainted Aether
Tombstone Stairwell

Blue
Aether Barrier
Arcane Laboratory
Aura Flux
Back to Basics (bad group card)
Bazaar of Wonders
Cowardice
Dream Halls
Energy Flux
Field of Dreams
In the Eye of Chaos
Intruder Alarm
Mana Breach
Mana Maze
Mystic decree
Oath of Scholars
Overburden
Pendrell Mists
Psychic Battle
Squeeze
Temporal Distortion
Teferi's Realm
Well-Laid Plans
Zur's Weirding

Green
Aluren
Arboria
Awakening
City of Solitude
Concordant Crossroads (good group card)
Crosswinds
Dense Foliage
Dual Nature
Eladamri's Vineyard
Fecundity (good group card)
Greener Pastures
Hall of Gemstone
Katabatic Winds
Kavu Lair
Ley Line
Living Lands
Natue's Revolt
Oath of Druids
Revelation
Root Maze
Saproling cluster
Song of Serenity
Vernal Equinox (huge group card)



Gold
Breathstealer's Crypt
Dueling Grounds
Overabundance
Vile Consumption
Winter's Night
 
R

Ristik

Guest
If you want a list of actual enchant world cards, couldn't you just go to Apprentice and find them? Or did I read the post wrong?
 
D

Darsh

Guest
I don't think he wants actual "Enchant World" cards, just cards that effect everybody that's playing. Am I right?
 
B

BurlyBrute

Guest
No, I was just interested in the cards printed as Enchant Worlds. I know at the printing of Ice Age, there were 13 or 14 of them. They were also "global enchantments" but the card type listed, "Enchant World." The difference being, like legends, there could only be one in play at a time, althought unlike legends, if say a "Field of Dreams" was in play, and I played a "Concordant Crossroads" the Field would be destroyed.
Thanks MickeyMike, but many on that list are simple global enchantments.
 
R

Ristik

Guest
Don't forget that Raging River was erratta'd to be an Enchant World!
 
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