M
Milt
Guest
Greetings fellow inmates.
Here's an idea I've been kicking around.
It's focus is finding your enchantments, keeping them around, and then bringing them back if necessary. It kills with Chameleon and Tek (the bomb!) and Sleeper Robe, and prevents the opponent from attacking with Moat and Dueling Grounds.
Tell me what you all think about improving...
Land: 18
9 Forest
3 Island
2 Swamp
2 Plains
2 Mountain
Creatures: 17
2 Kavu Chameleon
3 Tek
4 Spore Frog
3 Quirion Elves
3 Tidal Visonary
2 Hanna, Ships Navigator
Card Drawing: 8
4 Fact or Fiction
4 Opt
Utility Spells: 18
2 Sleeper’s robe
3 Sterling Grove
2 Enlightened Tutor
2 Disenchant
1 Dueling Grounds
1 Teferi’s Moat
1 Harsh Judgement
2 Pulse of the Llanowar
4 Harrow
If we tweak it enough, it might be tourney worthy
Here's an idea I've been kicking around.
It's focus is finding your enchantments, keeping them around, and then bringing them back if necessary. It kills with Chameleon and Tek (the bomb!) and Sleeper Robe, and prevents the opponent from attacking with Moat and Dueling Grounds.
Tell me what you all think about improving...
Land: 18
9 Forest
3 Island
2 Swamp
2 Plains
2 Mountain
Creatures: 17
2 Kavu Chameleon
3 Tek
4 Spore Frog
3 Quirion Elves
3 Tidal Visonary
2 Hanna, Ships Navigator
Card Drawing: 8
4 Fact or Fiction
4 Opt
Utility Spells: 18
2 Sleeper’s robe
3 Sterling Grove
2 Enlightened Tutor
2 Disenchant
1 Dueling Grounds
1 Teferi’s Moat
1 Harsh Judgement
2 Pulse of the Llanowar
4 Harrow
If we tweak it enough, it might be tourney worthy