Sugestions and comments please. Tournament this weekend.

C

CosaNostra

Guest
Blue/Black beat-down with an element of control to make sure your creatures get through. With the dark rituals and crystal veins, the faerie squadron should never be a 1/1, unless it's your only first turn drop. Comments please.

Black (11)
4 Chilling Aperitions
2 Thrashing Wumpus
2 Soul Burn
3 Snuff Out

Blue (13)
4 Faerie Squadron
2 Alexi
4 Counter Spell
3 Fact or Fiction

Gold (10)
4 Urborg Drakes
2 Undermine
4 Recoil

Mana Sources (26)
4 Dark Ritual
4 Underground River
4 Crystal Vein
8 Islands
6 Swamps
 
C

CosaNostra

Guest
So?
Nothing wrong with getting a little practice in, is there?
I never said it was a DCI sanctioned tourn.
 
G

galtwish

Guest
What sort of restrictions are there on the card pool then?
 
C

CosaNostra

Guest
Well, I'm taking type 2 to an open tourn. I'll probably get my ass kicked, but it's the only tourn. this weekend in my area, so I'm wanting to get in some practice with Invasion cards. I don't have a play group to speak of, and you can only deal out so many games of Magic Solitare.
 
D

Duel

Guest
Drop the soul burns. Replace them with 1 fact or fiction, and 1 ravenous rats.

Drop the farie squadron. It's too weak, both with and without kicker. Maybe using tidal visionary will work.

Big worry: Won't the wumpus kill YOUR stuff awfully quick?
 
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