L
luke twigger
Guest
4 Shrieking Mogg
4 Viashino Cutthroat
4 Viashino Sandscout
4 Furious Assault
4 Meekstone
4 Avalanche Riders
4 Seal of Fire
4 Thunderclap
2 Tremor
2 Inflame
15 Mountain
2 High Market
1 Rishadan Port
2 Sandstone Needle
4 Ghitu Encampment
The general idea is fairly simple, use the Shrieking Mogg to tap any blockers to allow the Viashinos a clear path. The Meekstones make sure that any big blockers stay blocked. Furious Assault is another good combo with the Viashinos. Tremor + Inflame is another good way of clearing the board for just 2 mana. The High Markets are so you can get a bonus out of the Avalanche Riders if you're not planning on paying the echo or to sac a creature to if it's going to die anyway. I only have 1 Port so that's why that's like that.
Any suggestions for improvement? I'm sure there's a load of good ideas I've missed. If you could keep it to Type 2 that'd be much appreciated.
4 Viashino Cutthroat
4 Viashino Sandscout
4 Furious Assault
4 Meekstone
4 Avalanche Riders
4 Seal of Fire
4 Thunderclap
2 Tremor
2 Inflame
15 Mountain
2 High Market
1 Rishadan Port
2 Sandstone Needle
4 Ghitu Encampment
The general idea is fairly simple, use the Shrieking Mogg to tap any blockers to allow the Viashinos a clear path. The Meekstones make sure that any big blockers stay blocked. Furious Assault is another good combo with the Viashinos. Tremor + Inflame is another good way of clearing the board for just 2 mana. The High Markets are so you can get a bonus out of the Avalanche Riders if you're not planning on paying the echo or to sac a creature to if it's going to die anyway. I only have 1 Port so that's why that's like that.
Any suggestions for improvement? I'm sure there's a load of good ideas I've missed. If you could keep it to Type 2 that'd be much appreciated.