M
mamelon
Guest
Hello, all. I decided to post my latest casual deck on this forum and see what everyone thought. The deck is called Polymorph, just as the title suggests. It is a monoblue deck that is focused on copying (and to a certain extent, stealing) and "transformation" effects. The deck "transforms" depending on what kind of deck I'm playing against, and I like that about it. This is the decklist:
Land - 21
17 Island
2 Dimir Aqueduct
2 Izzet Boilerworks
Artifacts - 2
2 Fellwar Stone
Creatures - 11
3 Shape Stealer
3 Clone
2 Izzet Guildmage
1 Sakashima, the Impostor
1 Uyo, Silent Prophet
1 Jushi Apprentice
Enchantments - 3
3 Followed Footsteps
Instants and Sorceries - 23
4 Hinder
4 Remand
4 Muddle the Mixture
4 Mimeofacture
4 Echoing Truth
3 Twincast
Sideboard - 15 (though since this is a casual deck, I'm not sure it can really be called a sideboard)
4 Annex
3 Threads of Disloyalty
2 Jushi Apprentice
2 Confiscate
2 Boomerang
1 Erayo, Soratami Ascendant
1 Kraken's Eye
Notes on the deck and how it plays
Originally, when I put this deck together, I had a control deck in mind. Of course it is monoblue, and there are control elements, but the more I play it, the more I feel it is appropriate to call it a "combo" deck (even though the only true "combo" in it is Clone or Mimeofacture with Followed Footsteps). The deck has changed a lot since I originally made it. At first I had Djinn Illuminatus to do Replicate/Splice onto Arcane tricks (I ran Reach Through Mists and Reweave - that was an interesting combination with the Djinn) but that diverged the focus of the deck too much, and neither card was particularly great without the Djinn in play. I decided to put the arcane aside.
The main themes of the deck now are copying (of course) and cheap instants to slow down opponents, most of which can be copied by Izzet Guildmage (only Mimeofacture and Hinder are more than converted mana cost 2).
Muddle the Mixture is an important card. It fetches Izzet Guildmage, Jushi Apprentice, and Fellwar Stone, and if I need to, I can use it to search for an Echoing Truth or something. For a while I had Telling Time in the deck, which the Guildmage would copy to let me search the top of my library for a number of cards. I really like Telling Time, and that was a nice trick, but I found that Remand was more helpful after a while. Tempo is a problem with me, and Remand helps slow it down. I just recently added the Clones, and I love them. I had Sakashima in from the beginning, and I had wished I could play more than one of him at a time - so I opted for Clone. They do raise the "mana-curve" some, but it hasn't been a problem.
There are only 21 actual lands - which is something I normally would never even dream of doing, but the Fellwar Stones really make a difference (more than I had anticipated), especially since I can tutor them with Muddle the Mixture. Also, Remand and Jushi Apprentice help me get lands faster. When I had 24 lands, I kept having problems with being mana-flooded. There were 4 Cloudpost at first (to enable multiple copies of Mimeofacture), but I kept only drawing one, having it sit in play and basically do nothing for me that an Island couldn't do better. I decided to give the Dimir Aqueducts and Izzet Boilerworks a chance - I was skeptical, but they turned out to be better than I expected. Also, they give me some off color mana should I clone a non-blue Guildmage or something like that (which is also why I chose Fellwar Stone).
The Muddle the Mixtures have become so important, I am thinking of dropping something to put in more Jushi Apprentices (from the "sideboard"). Cloning the Jushi has proven to be a great way to fill up my hand, but I need to get the Jushi early (which is why I need Muddle the Mixture). Thoughts?
I have been kind of considering altering some of the cards - dropping the Guildmages, putting in Threads of Disloyalty or Annex. It would make the deck much more enchantment heavy than instant heavy like it is now, and I can't say if that would be good or not. Anyone ever play a deck of this style before?
I really like the deck as it is, as I have always wanted to play one that has this theme. When Twincast and Followed Footsteps were printed, and Clone was put back in Ninth Edition, I thought "this is my chance." I've played it a number of times already, and it does pretty well. I don't always win, but it is fun to play even when I lose. It never does the same thing.
Any comments?
Land - 21
17 Island
2 Dimir Aqueduct
2 Izzet Boilerworks
Artifacts - 2
2 Fellwar Stone
Creatures - 11
3 Shape Stealer
3 Clone
2 Izzet Guildmage
1 Sakashima, the Impostor
1 Uyo, Silent Prophet
1 Jushi Apprentice
Enchantments - 3
3 Followed Footsteps
Instants and Sorceries - 23
4 Hinder
4 Remand
4 Muddle the Mixture
4 Mimeofacture
4 Echoing Truth
3 Twincast
Sideboard - 15 (though since this is a casual deck, I'm not sure it can really be called a sideboard)
4 Annex
3 Threads of Disloyalty
2 Jushi Apprentice
2 Confiscate
2 Boomerang
1 Erayo, Soratami Ascendant
1 Kraken's Eye
Notes on the deck and how it plays
Originally, when I put this deck together, I had a control deck in mind. Of course it is monoblue, and there are control elements, but the more I play it, the more I feel it is appropriate to call it a "combo" deck (even though the only true "combo" in it is Clone or Mimeofacture with Followed Footsteps). The deck has changed a lot since I originally made it. At first I had Djinn Illuminatus to do Replicate/Splice onto Arcane tricks (I ran Reach Through Mists and Reweave - that was an interesting combination with the Djinn) but that diverged the focus of the deck too much, and neither card was particularly great without the Djinn in play. I decided to put the arcane aside.
The main themes of the deck now are copying (of course) and cheap instants to slow down opponents, most of which can be copied by Izzet Guildmage (only Mimeofacture and Hinder are more than converted mana cost 2).
Muddle the Mixture is an important card. It fetches Izzet Guildmage, Jushi Apprentice, and Fellwar Stone, and if I need to, I can use it to search for an Echoing Truth or something. For a while I had Telling Time in the deck, which the Guildmage would copy to let me search the top of my library for a number of cards. I really like Telling Time, and that was a nice trick, but I found that Remand was more helpful after a while. Tempo is a problem with me, and Remand helps slow it down. I just recently added the Clones, and I love them. I had Sakashima in from the beginning, and I had wished I could play more than one of him at a time - so I opted for Clone. They do raise the "mana-curve" some, but it hasn't been a problem.
There are only 21 actual lands - which is something I normally would never even dream of doing, but the Fellwar Stones really make a difference (more than I had anticipated), especially since I can tutor them with Muddle the Mixture. Also, Remand and Jushi Apprentice help me get lands faster. When I had 24 lands, I kept having problems with being mana-flooded. There were 4 Cloudpost at first (to enable multiple copies of Mimeofacture), but I kept only drawing one, having it sit in play and basically do nothing for me that an Island couldn't do better. I decided to give the Dimir Aqueducts and Izzet Boilerworks a chance - I was skeptical, but they turned out to be better than I expected. Also, they give me some off color mana should I clone a non-blue Guildmage or something like that (which is also why I chose Fellwar Stone).
The Muddle the Mixtures have become so important, I am thinking of dropping something to put in more Jushi Apprentices (from the "sideboard"). Cloning the Jushi has proven to be a great way to fill up my hand, but I need to get the Jushi early (which is why I need Muddle the Mixture). Thoughts?
I have been kind of considering altering some of the cards - dropping the Guildmages, putting in Threads of Disloyalty or Annex. It would make the deck much more enchantment heavy than instant heavy like it is now, and I can't say if that would be good or not. Anyone ever play a deck of this style before?
I really like the deck as it is, as I have always wanted to play one that has this theme. When Twincast and Followed Footsteps were printed, and Clone was put back in Ninth Edition, I thought "this is my chance." I've played it a number of times already, and it does pretty well. I don't always win, but it is fun to play even when I lose. It never does the same thing.
Any comments?