E
Exaulted_Leader
Guest
This is a 'rental' deck I'm starting to get used to, and am now trying to cobble together to own.
PLANET HURT
Creatures
Terravore x4
Yavimaya Elder x4
Spells
Seismic Assault x4
Journey of Discovery x4
Land Tax x4
Skullclamp x4
Desperate Ritual x4
Sterling Grove x3
Enlightened Tutor x1
Land
Mountain x9
Plains x9
Forest x10
I find it to be more consisten than dedicated Seismic Assault decks, and much more resilient (it's suprising the number of times you wind-up pushing through lethal damage on the backs of your Elders).
Early Game is a tad slow, and should usually revolve around you looking for a Land Tax and Seismic Assault to play shoulder-to-shoulder. This is your main gun, and is something to be used with thought and precision. Wait until your opponent's turn to get a volley off - preferably after you know he isn't going to do something displeasurable during his combat phase. Favor it's use for board control rather than feeding shots to your opponent's dome (but don't hesitate to go for the kill when you've got a clear shot).
Through the Mid-to-late Game, you should be looking to escalate the threat range of your Seismic Assault by placing multiple Land Taxes. Terravore should be a huge monster at this point if you get the opportunity to play him, and one successful swing with him should mean that someone's eating dirt. Yavimaya Elder should be hanging-around to dish-out some beats rather than putting on a Skullclamp at this stage.
PLANET HURT
Creatures
Terravore x4
Yavimaya Elder x4
Spells
Seismic Assault x4
Journey of Discovery x4
Land Tax x4
Skullclamp x4
Desperate Ritual x4
Sterling Grove x3
Enlightened Tutor x1
Land
Mountain x9
Plains x9
Forest x10
I find it to be more consisten than dedicated Seismic Assault decks, and much more resilient (it's suprising the number of times you wind-up pushing through lethal damage on the backs of your Elders).
Early Game is a tad slow, and should usually revolve around you looking for a Land Tax and Seismic Assault to play shoulder-to-shoulder. This is your main gun, and is something to be used with thought and precision. Wait until your opponent's turn to get a volley off - preferably after you know he isn't going to do something displeasurable during his combat phase. Favor it's use for board control rather than feeding shots to your opponent's dome (but don't hesitate to go for the kill when you've got a clear shot).
Through the Mid-to-late Game, you should be looking to escalate the threat range of your Seismic Assault by placing multiple Land Taxes. Terravore should be a huge monster at this point if you get the opportunity to play him, and one successful swing with him should mean that someone's eating dirt. Yavimaya Elder should be hanging-around to dish-out some beats rather than putting on a Skullclamp at this stage.