J
jackal_pup
Guest
Doubling Upkeep...Instead of adding the upkeep onto it's last paid self, you double the last paid upkeep instead. Kinda like cumulative upkeep, but gets bigger faster....and the upkeep is what helps you rather than hinders you.They are somewhat simple to thwart early on but if left un-dealt-with, they will explode in your face.
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Mass Exodus UUUU
Enchantment
When Mass Exodus comes into play, return target permenant you control to its' owner's hand.
Doubling upkeep: Return 1 target permenant to its' owner's hand. (At the beginning of your next upkeep, you must return 1 target permenant to its' owner's hand or sacrifice Mass Exodus. At the beginning of each of your following upkeeps you must return double the number of permenants to their owner's hand as you did last upkeep with Mass Exodus or sacrifice Mass Exodus.)
At end of turn, if there are no other permenants in play, sacrifice Mass Exodus.
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Gaea's Call GGGG
Enchantment
When Gaea's Call comes into play, put a 1/1 Wild Beast token into play under each of your opponent's control.
Doubling Upkeep: Put 1 Wild Beast token into play under your control. Treat this token as a 1/1 green creature.
Whenever you pay the Doubling Upkeep cost, any of your opponents may choose to pay X, where X is the number of Wild Beast tokens you are putting into play this turn. If an opponent does, instead put no Wild Beast tokens into play this turn. The Doubling Upkeep cost still doubles during controller's next upkeep.
At end of turn, if there are no Wild Beast tokens in play, sacrifice Gaea's Call.
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Hellplague BBBB
Enchantment
Doubling Upkeep: You must put 1 -1/-1 counter on any target creature. If you cannot, lose 5 life and sacrifice Hellplague.
Whenever a creature is put into a graveyard from play, return it to play under it's owner's control at the beginning of the next main phase.
At end of turn, if there are no creatures in play, sacrifice Hellplague.
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Tectonic Calamity RRRR
Enchantment
Doubling Upkeep: You must deal 1 damage to target creature or player.
At the time you pay the Doubling Upkeep cost, any player may pay X, where X is the number of damage Tectonic Calamity is dealing this turn. If they do, they choose new targets for each 1 damage Tectonic Calamity deals this turn.
At end of turn, if any of your opponent's life totals is 3 or less, sacrifice Tectonic Calamity.
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Divine Ascendence WWWW
Enchantment
Doubling Upkeep: Gain 1 life.
At the time you pay the Doubling Upkeep cost, any player may pay X, where X is the number of life you gain this turn. If a player does, they instead gain X life.
At end of turn, if an opponent has more life than you, sacrifice Divine Ascendence.
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Thoughts, suggestions, anything?
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Mass Exodus UUUU
Enchantment
When Mass Exodus comes into play, return target permenant you control to its' owner's hand.
Doubling upkeep: Return 1 target permenant to its' owner's hand. (At the beginning of your next upkeep, you must return 1 target permenant to its' owner's hand or sacrifice Mass Exodus. At the beginning of each of your following upkeeps you must return double the number of permenants to their owner's hand as you did last upkeep with Mass Exodus or sacrifice Mass Exodus.)
At end of turn, if there are no other permenants in play, sacrifice Mass Exodus.
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Gaea's Call GGGG
Enchantment
When Gaea's Call comes into play, put a 1/1 Wild Beast token into play under each of your opponent's control.
Doubling Upkeep: Put 1 Wild Beast token into play under your control. Treat this token as a 1/1 green creature.
Whenever you pay the Doubling Upkeep cost, any of your opponents may choose to pay X, where X is the number of Wild Beast tokens you are putting into play this turn. If an opponent does, instead put no Wild Beast tokens into play this turn. The Doubling Upkeep cost still doubles during controller's next upkeep.
At end of turn, if there are no Wild Beast tokens in play, sacrifice Gaea's Call.
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Hellplague BBBB
Enchantment
Doubling Upkeep: You must put 1 -1/-1 counter on any target creature. If you cannot, lose 5 life and sacrifice Hellplague.
Whenever a creature is put into a graveyard from play, return it to play under it's owner's control at the beginning of the next main phase.
At end of turn, if there are no creatures in play, sacrifice Hellplague.
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Tectonic Calamity RRRR
Enchantment
Doubling Upkeep: You must deal 1 damage to target creature or player.
At the time you pay the Doubling Upkeep cost, any player may pay X, where X is the number of damage Tectonic Calamity is dealing this turn. If they do, they choose new targets for each 1 damage Tectonic Calamity deals this turn.
At end of turn, if any of your opponent's life totals is 3 or less, sacrifice Tectonic Calamity.
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Divine Ascendence WWWW
Enchantment
Doubling Upkeep: Gain 1 life.
At the time you pay the Doubling Upkeep cost, any player may pay X, where X is the number of life you gain this turn. If a player does, they instead gain X life.
At end of turn, if an opponent has more life than you, sacrifice Divine Ascendence.
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Thoughts, suggestions, anything?