No Vanilla for me, thank you.

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The Last Cathedral
Legendary Land
As The Last Cathedral comes into play, remove from the game any number of permanents you control other than The Last Cathedral. When The Last Cathedral leaves play, return all permanents removed by it back into play.
Tap: add 1 to your mana pool for each permanent removed by The Last Cathedral.

Tome of Revelations [3][Rare]
Legendary Artifact
Tome of Revelations can't be the target of spells or abilities.
Whenever you are required to shuffle your library, do not shuffle your library.
Tap: look at cards in your library and put them back in the same order.

Philosopher's Stone [5][Rare]
Legendary Artifact
Philosopher's Stone can't be the target of spells or abilities.
As Philosopher's Stone comes into play, search your library for all copies of any non-land card and remove them from the game, then shuffle your library. At the beginning of your draw step, instead of drawing a card from the top of your library, you may draw a card that was removed by Philosopher's Stone instead.
 
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Faint Out [1U][Uncommon]
Instant
Return all creatures you control back to owner’s hand.

Phantasma [3U][Common]
Creature - Nova Elemental
At the beginning of your upkeep, put a -1/-1 counter on Phantasma and tap a land you control.
(6/6)

Dermoblast [1UU][Common]
Creature - Nova Beast
At the beginning of your upkeep, put a -1/-1 counter on Dermoblast.
Dermoblast can’t be the target of spells or abilities and is unblockable.
(4/4)

Distract with Illusions [1U][Uncommon]
Instant
Put 3 Illusion tokens into play. Treat each as a 0/1 Blue creature with flying.

Absolute Silence [3UU][Rare]
Enchant World
At the beginning of your upkeep, sacrifice Absolute Silence unless you return another permanent back to owner’s hand.
Spells cannot be played.
 
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Solider of the Final Order [2W][Common]
Creature - Soldier
First Strike
When Solider of the Final Order leaves play, search your deck for Solider of the Final Order card and put into play, then shuffle your library.
2/1

Everything It Takes [3W][Rare]
Sorcery
Shuffle all cards removed from the game during this game back into their owner's library.
 
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Phague [GG][Common]
Creature - Nova Beast
At the beginning of your upkeep, put a -1/-1 counter on Phague.
(5/4)

Radiating Shubu [1GG][Uncommon]
Creature - Nova Beast
At the beginning of your upkeep, put a -1/-1 counter on Radiating Shubu .
Other creatures you control gain trample and +1/+1 for each -1/-1 counter on Radiating Shubu.
(3/3)

Wallowing Druid [G][Common]
Creature - Nova Druid
At the beginning of your upkeep, put a -1/-1 counter on Wallowing Druid and search your deck for a forest. Put it into play tapped and shuffle your library.
(1/2)

Spirited [G][Common]
Enchant Creature
Enchanted creature gains +2/+0 and trample.
Whenever a spell is cast, enchanted creature gains +1/+0 until end of the turn.

Harmony [1G][Common]
Sorcery
Draw 2 cards.
Play Harmony only if you haven't played a creature spell this turn. If you play Harmony, you can't play creatures for the remainder of the turn.

Calling Forth [4GG][Rare]
Sorcery
Search your library for all copies of a creature card and shuffle your library. Put one of those creatures into play and the rest into your hand.
 
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Backline Solider [RR][Common]
Creature – Solider
Whenever Backline Solider attacks or blocks, Backline Solider gains +2/+2 until end of the turn.
(1/1)

Frontline Initiate [R][Rare]
Creature – Solider
Trample
At the beginning of your upkeep, sacrifice Frontline Initiate.
2R: creatures you control gain haste until end of the turn.
(5/4)

Azusa Summoner [2R][Uncommon]
Creature - Assailant
Haste
As Azusa Summoner comes into play, put a creature with total mana cost of 2 or less from you hand into play. That creature gains haste. Sacrifice that creature at the end of the turn.
(2/1)

Azusa Fanatic [1RR][Common]
Creature – Assailant
Trample, haste
As Azusa Fanatic comes into play, put a creature with total mana cost of 1 or less from your hand into play. That creature gains haste. Sacrifice that creature and this at the end of the turn.
(3/1)

Azusa Warlord [2RRR][Rare]
Creature – Assailant
Haste, first strike.
As Azusa Warlord comes into play, put all creature with total mana cost of 2 or less from your hand into play. Those creatures gain haste. Sacrifice those creatures at the end of the turn.
(3/2)

Redeem [W][Common]
Instant
Remove a permanent you control from the game and remove target creature from the game. That creature's controller gains an amount of life equal to the total casting cost of all permanents removed this way.

Spiritcaller [2W][Uncommon]
Creature - Wizard
At the beginning of your upkeep, sacrifice Spiritcaller unless you sacrifice a Spirit token.
As Spiritcaller comes into play, put 3 Spirit tokens into play. Treat each as a 1/1 White creature with flying.
When Spiritcaller leaves play, destroy all Spirit tokens put into play by it.
(2/3)

Inspirit [2W][Uncommon]
Instant
For each non-token permanent you control that left play this turn, put a Spirit token into play. Treat it as a 1/1 White creature with flying.
 
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Azusa Battlecry [XRR][Rare]
Sorcery
Search your hand, graveyard, and library for all Azusa Battlecry cards and remove them from the game, then shuffle your library.
Remove Azusa Battlecry from the game. Put any number of creatures with casting cost X or less from your hand into play. Those creatures gain haste. Sacrifice them at the end of the turn.
 
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Gunshots [1R][Common]
Instant
Gunshots deals 2 damage divided any way you choose amongst any number of target creatures and/or players.

Firebomb [3R][Common]
Instant
Firebomb deals 3 damage to target creature without flying and 1 damage to each other creature without flying.

Spellfire [2R][Common]
Instant
Choose target spell other than Spellfire. Spellfire deals an amount of damage to target creature or player equal to that spell's total casting cost. (X in that spell is zero)
 
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Dispeller [2UU][Uncommon]
Creature - Monk
When Dispeller comes into play, remove all cards in your hand from the game. Return target permanent back to owner's hand for each card removed this way. When Dispeller leaves play, return all cards removed from the game by it back to owner's hand.
(2/3)

Rethinking the Possibilities [1UU][Common]
Instant
Remove all cards in your hand from the game.
Draw 3 cards.
 
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Lightcaster [2WW][Common]
Creature - Monk
As Lightcaster comes into play, remove any number of other permanents you control from from the game. You gain 2 life for each permanent removed this way. When Lightcaster leaves play, return all permanents removed from the game by it back into play under owner's control.
(2/2)

Last Spirits [1W][Common]
Enchantment
At the beginning of your upkeep, remove another permanent you control from the game. If you can't, sacrifice Last Spirits.
As Last Spirits comes into play, put 3 Spirit tokens into play. Treat each as a 1/1 White creature with flying. If Last Spirits leaves play, destroy all these tokens.
 
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