All-Common Sligh

G

Gerode

Guest
A local card shop is having a Type 1 Commons-Only tournament on Saturday, so I've tried out a few deck archetypes and have come up with the following sligh deck.

2 Battering Craghorn
3 Fireblast
4 Ghitu Slinger
1 Goblin Patrol
2 Goblin Taskmasker
4 Lightning Bolt
4 Mogg Conscripts
4 Mogg Fanatic
2 Mogg Flunkies (don't have any at the moment, may be replaced with Skirk Marauders)
4 Raging Goblin
4 Shock
3 Skirk Commando
3 Sparksmith
4 Suq-Ata Lancer
17 Mountain

Completely Untested Sideboard:
4 Red Elemental Blast
3 Keeper of Kookus
3 Incinerate
2 Seething Anger (takes down Blastoderms)
2 Swirling Sandstorm (same)
1 Mountain Yeti (lol)

It plays like one would expect a fast red deck should, except without all the rare finishers I don't have access to, which means it takes a little more time to punch through during the mid-game. With the few decks I've tested it against, the only card that wrecks this deck is Blastoderm.

Does anyone have any idea what the metagame for an all-commons tournament will be? I expect to see mostly creature decks, is there anything else I should test this against besides elves, green stompy, white weenie, black suicide/control? Any nice ways of dealing with Blastoderm and the like? Any cards I am forgetting or should take out of this?
 
T

Troll

Guest
If you think you're going to see a lot of Blasty, why not add a Wall of Stone? Stops most creatures in their tracks.
 
T

train

Guest
Wall of stone didn't come up as common Troll... would've been nice though...

clay statues- regenerate
coiled tinvipers- first strike
feldon's cane - never hurts to get cards in the gy back
fountain of youth- life gain
wall of spears - 2/3 first strike for 3?!!!...

furious assault- damage just for playing a creature spell
goblin war drums- make your guys unblockable

blistering barrier - 5/2 blocker for 3 mana
burning shield askari - flanking and first strike

canyon wildcat - 2/1 mtn.walk
defender of chaos - pro white, instant speed
desert - land damage
balduvian trading post - land damage
shivan gorge - land damage...
ember beast - 3/4 for 3 mana...
flamewave invoker - 5 to the head...

wall of heat - 2/6 for 3...
Ghitu Slinger - shock and a 2/2 - clears the way for attackers...
Goblin lookout - sac a goblin - all others get +2/+0
mogg flunkies - 2 mana 3/3
mountian yeti - 3/3 mtnwalk, pro white
rukh egg - 0/3 and 4/4 flyer - common in AN...

Wall of earth - 2 mana 0/6

:D
 
J

John`O

Guest
Do stop blasty, race it

I'd either go

4 Raging Goblin
4 Mogg Conscripts
4 Goblin Patrol
2 Goblin Sledder
4 Mogg Fanatic
4 Mogg Flunky
4 Sparksmith
4 Lightning Bolt
4 Shock
4 Incinerate
4 Fireblast
18 Mountain

or

4 Raging Goblin
4 Mogg Conscripts
4 Goblin Patrol
4 Goblin Sledder
4 Goblin Grappler
4 Mogg Fanatic
4 Mogg Flunky
4 Sparksmith
2 Goblin Raider
4 Song of Blood
4 Lightning Bolt
18 Mountain


maybe reckless charge would be good as well?

but you might find that other people will be playing
decks mainly designed to beat goblins!


John
 

Ferret

Moderator
Staff member
The one way I've always won w/ Speed Red decks is to not worry about the mid-game. Usually the game is over by then (for either me or my opponent). A good red deck can win in under ten minutes - or lose a little faster...

-Ferret

"Simplicity and Pain all in one"
 
G

Gerode

Guest
I was beginning to think the same thing about Blastoderm (after coming to the realization that there are no good answers except killing Blasty through its controller).

I'll test out John'O's builds and see how well those do. Thanks!
 
1

13NoVa

Guest
not sure about the metagame... but...

watch out for burn. it can be your biggest nightmare as it can kill with all commons

Well instead of running your sligh deck, here is what i would run....




Common burn

creatures {12}
4 mogg fanatic
4 raging goblin
4 goblin patrol

sorceries/enchantment burn {16}
4 scent of cinder
4 seal of fire
4 reckless abandon (edit: Actually, all your creatures are goblin... so use goblin grenade)
4 reckless charge

instant burn {16}
4 lightning bolt
4 shock
4 chain lightning (expensive, but still common)
4 incinerate

mana source {17}
1 lotus petal
14 mountain
2 maze of ith (expensive, but still common according to apprentice)

sideboard {15}
4 REB
2 keeper of kookus (mirror match)
2 defender of chaos
1 tormods crypt (for threshhold kill/Flashback)
3 wall of diffusion (white weenie)
3 wall of earth (1R: 0/6 wall.. and what about blastoderm?)
 
Top