green/white deck

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purplelephant

Guest
what should i add/subtract multiply/ divide from this deck...
and what do you think of it?

2 phantom centaur
2 hallowed healer (tryin to get 2 more)
2 battlewise aven
2 phantom flock
1 jasmine seer
3 seton's desire
2 brawn
3 elephant guide
1 thriss
1 cagemail
4 giant warthog
1 phantom nantuko
2 second thought
1 forcemage/nullmage advocate
1 chastise
1 wall of spears
1 exoskeletal armor
2 sanctimony (just in case)
2 moment's peace
1 patrol hound
3 werebear
1 deepwood tantiv
1 rejuvination chamber

15 land:
6 plains
7 forests
1 krosan verge
1 nantuko monastery
 
P

purplelephant

Guest
Sorry about the randomness between types of cards listed... i was under a limited amount of time...
 
T

train

Guest
I'll start off by saying you need more land!!!... I'll ge ton the rest later.
 

Spiderman

Administrator
Staff member
I agree. You should have around 23-24 lands as a rule and can adjust it further as you playtest your deck.
 
W

WickedBoy6

Guest
That's always the problem with deck construction, improper mana sources for a deck. I always leave at least 24 cards open for land, and if the deck doesn't need that, i'll throw in more staple cards.
 
Z

Zadok001

Guest
You have a remarkable number of permanents to be playing Werebear. As good as he is, your stuff shouldn't be going to the graveyard much to begin with. Wild Mongrel, mayhaps?

And everyone else was quite correct on the issue of land.
 
T

theorgg

Guest
The list is fairly strong, so I'll just point out the big flaws(beyond the land, as twenty-four is the base mana, and can go to 26-30 lands if the spells are expensive)

Originally posted by purplelephant
what should i add/subtract multiply/ divide from this deck...
and what do you think of it?

2 phantom centaur
2 hallowed healer (tryin to get 2 more)
2 battlewise aven
2 phantom flock
~~~~~
3 seton's desire
2 brawn
3 elephant guide
1 thriss
1 cagemail
4 giant warthog
1 phantom nantuko
2 second thought
1 forcemage/nullmage advocate
1 chastise
1 wall of spears
~~~~~~
~~~~~~
2 moment's peace
1 patrol hound
3 werebear
~~~~~~
1 rejuvination chamber

15 land:
6 plains
7 forests
1 krosan verge
1 nantuko monastery
1 jasmine seer
Slow. She also doesn't really even help you win-- just keep you from loosing.

1 exoskeletal armor
Somwhat weak. I'd try to get some of Belbe's Armor from Nemesis-- if you activate it after damage is on the stack, it works the same, and you can also use it on an opponent's creature to make it weaker.

2 sanctimony (just in case)
Color hosers are in somwhat bad taste for casual, at least where I've played.

1 deepwood tantiv
Really waaay too expensive for what he really does... which isn't much. Compare to Blaloth Feeder(what was his name?) from Onslaught.
 
D

Duel

Guest
Let's start with cards I cut or multiplied

2 phantom centaur (becomes 4 Phantom Centaur)
2 hallowed healer (Becomes 0 Hallowed Healer)
2 battlewise aven (becomes 0 Battlewise Aven)
2 phantom flock
1 jasmine seer (becomes 0 Jasmine Seer)
3 seton's desire
2 brawn
3 elephant guide (becomes 4 Elephant Guide)
1 thriss
1 cagemail (becomes 0 Cagemail)
4 giant warthog (becomes 0 Giant Warthog)
1 phantom nantuko
2 second thought (becomes 0 second thought)
1 forcemage/nullmage advocate (becomes 0)
1 chastise (becomes 3 Chastise)
1 wall of spears (becomes 0 Wall of Spears)
1 exoskeletal armor (becomes 0 Exoskeletal Armor)
2 sanctimony (becomes 0 Sanctimony)
2 moment's peace (becomes 3x Moment's peace)
1 patrol hound (becomes 3x Patrol Hound
3 werebear
1 deepwood tantiv (becomes 0 Deepwood Tantiv)
1 rejuvination chamber (becomes 0 rejuvination chamber)

I cut the life-gain and some of what I think of as sub-par cards. Giant Warthog is such a card (the standard 3-mana creature for green is Trained Armadon, which is a 3/3).

The deck looks like this, now:
4x Phantom Centaur
2x Phantom Flock
3x Seton's Desire
2x Brawn
4x Elephant Guide
1x Thriss
1x Phantom Nantuko
3x Chastise
3x Moment's peace
3x Patrol Hound
3x Werebear

That's 29 cards so far. Now, an average deck has about 23 lands and 29 + 23 is 52, so you now have 8 cards to add. I would suggest:
4x Basking Rootwalla
2x Tireless Tribe
2x Serra Angel

the Serra Angels are great flyers, especially with elephant guide on them, and can dominate the board. The Tireless Tribe gets you a way to discard Brawn besides patrol hounds, and can get you threshold. Both the Tribe and Basking Rootwalla can also be played on turn 1, when your deck normally doesn't do anything.

4x Phantom Centaur
2x Phantom Flock
3x Seton's Desire
2x Brawn
4x Elephant Guide
1x Thriss
1x Phantom Nantuko
3x Chastise
3x Moment's peace
3x Patrol Hound
3x Werebear
4x Basking Rootwalla
2x Tireless Tribe
2x Serra Angel

13x Forests
10x Plains

This should make your deck more consistent (especially with the added land and 1 casting cost creatures) and more powerful.
 
T

train

Guest
For the cost of the Serra's I'd run a glory and genesis... manipulate your graveyard as much as possible and be able to get creatures back...

Also - if you're running elephant guides, and genesis - Wrath of Gods are nice...

You wrath - get a bunch of elephants, then genesis and get creatures back!...
 
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