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limited card check
By Christopher Ehrlich
Since lots of people have failed looking at which Judgement cards to play in limited, I will try to do so here. I will skip the Rares, since they don't play a very big role in limited.

Everything will be ordered Alphabetically and by color.

Remember, this is limited.
This has other rules than constructed.

C O M M O N S

GREEN

Anurid Barkripper - not great, unless you get treshold easily (remember that this is Limited)

Battlefield Scrounger - Terrible, use another land instead.

Canopy Claws - A mediocre sideboard card at best.

Centaur Rootcaster - Too expensive, will usually die

Folk Medicine - Green lifegain, but not so great.

Giant Warthog - A beast. Creatures don't get stronger than this in limited.

Harvester Druid - Don't underestimate this guy, he is ok.

Ironshell beetle - A bear in the worst cases. Good card.

Krosan Wayfarer - Good 1st turn drop, but nothing more.

Nantuko Tracer - Ggood against incarnations, Muscle Burst, flashback... not bad.

Nullmage Advocate - OB Limited is ruled by the 2/2s. This is bigger, but not amazing.

Phantom Tiger - Blocks 3 creatures, then dies... unless you pump his toughness.

Venomous Vines - VERY situational

RED

Arcane Teachings - A playable creature enchant - GREAT!!!

Barbarian Bully - Works with most block mechanisms, a nice creature

Book Burning - Immediate threshhold/mill for 6 unless the other guy takes 6.

Dwarven Scorcher - Small Blazing Salvo, not great.

Ember Shot - TERRIBLE BURN, PLAY SOMETHING ELSE INSTEAD!!!

Flaring pain - Sideboard vs. Moment's Peace / phantoms

Grotusk Firebeast - TERRIBLE.

Lava Dart - Not so good but somehow cool.

Liberated Dwarf - Setter than his enslaved brother but still nothing special.

Spellgorger Barbarian - TERRIBLE...

Swirling Sandstorm - TERRIBLE

Finally, red is over.
Step aside for the master color!!!

BLUE

Aven Fogbringer - bounce + evasion... NOT BAD!!!

Defy Gravity - What kills more than a mongrel? A flying mongrel!!! Still not THAT great.

Envelop - Too situational to be good.

Grip of Amnesia - This kills the Graveyard Player.

Hapless Researcher - Good. Cool. But not for attacking

Keep Watch - Not great.

Lost in Thought - Cool and not so bad.

Mental Note - Good.

Mirror Wall - OK for u/W, otherwise not good.

Wormfang Drake - Good. Cool. Nothing else.

Wormfang Newt - Only if you REALLY need a creature.

WHITE

Battlewise Aven - Has evasion and grows - GREAT.

Benevolent Bodyguard - Not good.

Border Patrol - A wall. No more.

Cagemail - Good in a lot of situations.

Funeral Pyre - Well... OK.

Guided Strike - OK in Weatherlight, OK now.

Lead Astray - Good.

Phantom Nomad - 2 mana 2/2 is rare. This isn't bad.

Prismatic Strands - Not good in either format.

Ray of Revelation - Say no to drugs! Say no to this!

Trained Pronghorn - Discarder, no more.

Vigilant Sentry - At threshold an AMAZING card.

And now... To the absolutely worst coror in this set...

BLACK!!!

Cabal Trainee - Not good.

Earspitting Rats - See above.

Rat's Feast - See above.

Toxic Stench - OK

Treacherous Werewolf - Not bad.

What happened to black?

U N C O M M O N S

GREEN

Anurid Swarmsnapper - Only for blocking.

Brawn - A 3/3 trampler or a trampling horde.

Elephant Guide - GREAT creature enchant.

Exoskeletal Armor - NOT GREAT creature enchant.

Forcemage Advocate - OK.

REST TO COME

Read More Articles by Christopher Ehrlich!

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