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Apocalypse Spoiler
By Aric Ingle aka Spiderman
As listed in the forums by Lotus Mox, who in turn got it from the Apprentice patch at E-League:

WHITE:

Angelfire Crusader 3W
Creature - Soldier
R: Angelfire Crusader gets +1/+0 until end of turn.
2/3
Common

Coalition Flag W
Enchant Creature
Coalition Flag can enchant only a creature you control.
Enchanted creature's type is Flagbearer.
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Uncommon

Coalition Honor Guard 3W
Creature - Flagbearer
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
2/4
Common

Dega Discpile W
Creature - Wizard
B, T: Target creature gets -2/-0 until end of turn.
R, T: Target creature gets +2/+0 until end of turn.
1/1
Common

Dega Sanctuary 2W
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black and a red permanent, you gain 4 life instead.
Uncommon

Degavolver 1W
Creature - Volver
Kicker 1B and/or R
If you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver."
If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.
1/1
Rare

Divisionary Tactics 3W
Enchantment
Tap two untapped creatures you control: Tap target creature.
Uncommon

Divine Light W
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Common

Enlistment Officer 3W
Creature - Soldier
First strike
When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
2/3
Uncommon

False Dawn 1W
Sorcery
Colored mana symbols on all permanents you control and on all cards you own that aren't in play become W until end of turn.
Draw a card.
Rare

Gerrard Capashen 3WW
Creature - Legend
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.
3/4
Rare

Haunted Angel 2W
Creature - Angel
Flying
When Haunted Angel is put into your graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel token with flying into play.
3/3
Uncommon

Hellionaut 2W
Creature - Soldier
Flying
1, T: Add one mana of any color to your mana pool.
1/2
Common

Manacles of Decay 1W
Enchant Creature
Enchanted Creature can't attack.
B: Enchanted creature gets -1/-1 until end of turn.
R: Enchanted creature can't block this turn.
Common

Orim's Thunder 2W
Instant
Kicker R
Destroy target artifact or Enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
Common

Shield of Duty and Reason W
Enchant Creature
Enchanted creature has protection from green and from blue.
Common

Spectral Lynx 1W
Creature - Cat
Protection from green
B: Regenerate Spectral Lynx.
2/1
Rare

Standard Bearer 1W
Creature - Flagbearer
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
1/1
Common

BLUE

Ceta Disciple U
Creature - Wizard
R, T: Target creature gets +2/+0 until end of turn.
G, T: Add one mana of any color to your mana pool.
1/1
Common

Ceta Sanctuary 2U
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card then discard a card from your hand. If you control a red and a green permanent, instead draw two cards, then discard a card from your hand.
Uncommon

Cetavolver 1U
Creature - Volver
Kicker 1R and/or G
If you paid the 1R kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike
If you paid the G kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample.
1/1
Rare

Coastal Drake 2U
Creature - Drake
Flying
1U, T: Return target Kavu to it's owner's hand.
2/1
Common

Evasive Action 1U
Instant
Counter target spell unless its controller pays 1 for each basic land among land types you control.
Uncommon

Ice Cave 3UU
Enchantment
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell.
Rare

Index U
Sorcery
Look at the top five cards of your library, then put them back in any order.
Common

Jaded Response 1U
Instant
Counter target spell if it shares a color with a creature you control.
Common

Jilt 1U
Instant
Kicker 1R
Return target creature to it's owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
Common

Living Airship 3U
Creature - Ship
Flying
2G: Regenerate Living Airship.
2/3
Common

Reef Shaman U
Creature - Merfolk
T: Target land's type becomes the basic land type of your choice until end of turn.
0/2
Common

Shimmering Mirage 1U
Instant
Target land's type becomes the basic land type of your choice until end of turn.
Draw a card.
Common

Tidal Courier 3U
Creature - Merfolk
When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
3U: Tidal Courier gains flying until end of turn.
1/2
Uncommon

Unnatural Selection 1U
Enchantment
1: Choose a creature type other than Wall.
Target creature's type becomes that type until end of turn.
Rare

Vodalian Mystic 1U
Creature - Merfolk
T: Target instant or sorcery spell becomes the color of your choice.
1/1
Uncommon

Whirlpool Drake 3U
Creature - Drake
Flying
When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.
2/2
Uncommon

Whirlpool Rider 1U
Creature - Merfolk
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
1/1
Common

Whirlpool Warrior 2U
Creature - Merfolk
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
2/2
Rare

BLACK:

Dead Ringers 4B
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't.
They can't be regenerated.
Common

Desolation Angel 3BB
Creature - Angel
Kicker WW
Flying
When Desolation Angel comes into play, destroy all alnds you control. If you paid the kicker cost, destroy all lands instead.
5/4
Rare

Foul Presence 2B
Enchant Creature
Enchanted creature gets -1/-1 and has, "T: Target creature gets -1/-1 until end of turn."
Uncommon

Grave Defiler 3B
Creature - Zombie
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
1B: Regenerate Grave Defiler
2/1
Uncommon

Last Caress 2B
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
Common

Mind Extraction 2B
Socrery
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's color from it.
Common

Mournfull Zombie 2B
Creature - Zombie
W, T: Target player gains 1 life.
2/1
Common

Necra Discpile B
Creature - Wizard
G, T: Add one mana of any color to your mana pool.
W, T: Prevent the next one damage that would be dealt to target creature or player this turn.
1/1
Common

Necra Sanctuary 2B
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green and a white permanent, target player loses 3 life instead.
Uncommon

Necravolver 2B
Creature - Volver
Kicker 1G and/or W
If you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.
If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."
2/2
Rare

Phyrexian Arena 1BB
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Rare

Phyrexian Gargantua 4BB
Creature - Horror
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
4/4
Uncommon

Phyrexian Rager 2B
Cretaure - Horror
When Phyrexian Rager comes into play, you draw a card and you lose a life.
2/2
Common

Planar Despair 3BB
Sorcery
All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Rare

Quagmire Druid 2B
Creature - Zombie Druid
G, T, Dacrifice a creature: Destroy target enchantment.
2/2
Common

Suppress 2B
Sorcery
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.
Uncommon

Urborg Uprising 4B
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Common

Zombie Boa 4B
Creature - Zombie Snake
1B: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only at any time you could play a sorcery.
3/3
Common

RED:

Bloodfire Colossus 6RR
Creature - Giant
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
6/6
Rare

Bloodfire Dwarf R
Creature - Dwarf
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
1/1
Common

Bloodfire Infusion 2R
Enchant Creature
Bloodfire Infusion can enchant only a creature you control.
R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.
Common

Bloodfire Kavu 2RR
Creature - Kavu
R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
2/2
Uncommon

Desolation Giant 2RR
Creature - Giant
Kicker WW
When Desolation Giant comes into play, destroy all other creature you control. If you paid the kicker cost, destroy all other creatures instead.
3/3
Rare

Dwarven Landslide 3R
Sorcery
Kicker 2R, Sacrifice a land.
Destroy target land. If you paid the kicker cost, destroy another target land.
Common

Dwarven Patrol 2R
Cretaure - Dwarf
Dwarven Patrol doesn't untap during your untap step.
Whenever you play a nonred spell, untap Dwarven Patrol.
4/2
Uncommon

Goblin Ringleader 3R
Creature - Goblin
Haste
When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
2/2
Uncommon

Illuminate XR
Sorcery
Kicker 2R and/or 3U
Illuminate deals X damage to target creature. If you paid the 2R kicker cost, Illuminate deals X damage to that creature's controller. If you paid the 3U kicker cost, you draw X cards.
Uncommon

Kavu Glider 2R
Creature - Kavu
W: Kavu Glider gets +0/+1 until end of turn.
U: Kavu Glider gains flying until end of turn.
2/1
Common

Minotaur Tactician 3R
Creature - Minotaur
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1/1
Common

Raka Discpile R
Creature - Wizard
W, T: Prevent the next one damage that would be dealt to target creature or player this turn.
U, T: Target creature gains flying until end of turn.
1/1
Common

Raka Sanctuary 2R
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white and a blue permanent, Raka Sanctuary deals three damage to target creature instead.
Uncommon

Rakavolver 2R
Creature - Volver
Kicker 1W and/or U
If you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has "Whenever Necravolver deals damage, you gain that much life."
If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.
2/2
Rare

Smash 2R
Instant
Destroy target artifact.
Draw a card.
Common

Tahngarth's Glare R
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Common

Tundra Kavu 2R
Creature - Kavu
T: Target land becomes a plains or an island until end of turn.
2/2
Common

Wild Research 2R
Enchantment
1W: Search your library for an enchantment card and reveal that card: Put it into your hand, then discard a card at random from your hand. Then shuffle your library.
1U: Search your library for an instant card and reveal that card: Put it into your hand, then discard a card at random from your hand. Then shuffle your library.
Rare

GREEN:

Ana Discpile G
Creature - Wizard
U, T: Target creature gains flying until end of turn.
B, T: Target creature gets -2/-0 until end of turn.
1/1
Common

Ana Sanctuary 2G
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue and a black permanent, target creature gets +5/+5 until end of turn instead.
Uncommon

Anavolver 3G
Creature - Volver
Kicker 1U and/or B
If you paid the 1U kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying.
If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter on it and has, "Pay 3 life: Regenerate Anavolver."
3/3
Rare

Bog Gnarr 4G
Creature - Beast
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
2/2
Common

Gaea's Balance 3G
Sorcery
As an additional cost to play Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them into play. Then shuffle your library.
Uncommon

Glade Gnarr 5G
Creature - Beast
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4/4
Common

Kavu Howler 4GG
Creature - Kavu
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
4/5
Uncommon

Kavu Mauler 4GG
Creature - Kavu
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
4/4
Rare

Lay of the Land G
Sorcery
Search your library for a basic land card, and put it into your hand. Then shuffle your library.
Common

Penumbra Bobcat 2G
Creature - Cat
When Penumbra Bobcat is put into the graveyard from play, put a 2/1 black Cat creature token into play.
2/1
Common

Penumbra Kavu 4G
Creature - Kavu
When Penumbra Kavu is put into the graveyard from play, put a 3/3 black Kavu creature token into play.
3/3
Uncommon

Penumbra Wurm 5GG
Creature - Wurm
Trample
When Penumbra Wurm is put into the graveyard from play, put a 6/6 black Wurm creature token with trample into play.
6/6
Rare

Savage Gorilla 4G
Creature - Ape
UB, T, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3/3
Common

Strength of Night 2B
Instant
Kicker B
Creatures oyu control get +1/+1 until end of turn. If you paid the kicker cost, Zombies you control get an additional +2/+2 until end of turn.
Common

Sylvan Messenger 3G
Creature - Elf
Trample
When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
2/2
Uncommon

Symbiotic Deployment 2G
Enchantment
Skip your draw step.
1, Tap two untapped creatures you control: Draw a card.
Rare

Tranquil Path 4G
Socrery
Destroy all enchantments.
Draw a card.
Common

Urborg Elf 1G
Creature - Elf
T: Add G, U, or B to your mana pool.
1/1
Common

GOLD

AEther Mutation 3GU
Sorcery
Return target creature to its owners hand.
Put X 1/1 green Saproling tokens into play, where X is its converted mana cost.
Uncommon

Captain's Maneuver XRW
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Uncommon

Consume Strength 1BG
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Common

Cromat WUBRG
Creature - Legend
WB: Destroy target creature blocking or blocked by Cromat.
UR: Cromat gains flying until end of turn.
BG: Regenerate Cromat.
RW: Cromat gets +1/+1 until end of turn.
GU: Put Cromat on top of its owner's library.
5/5
Rare

Death Grasp XWB
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
Rare

Death Mutation 6BG
Sorcery
Destroy target nonblack creature. Put X 1/1 green Saproling tokens into play, where X is its convereted mana cost.
Uncommon

Ebony Treefolk 1BG
Creature - Treefolk
BG: Ebony Treefolk gets +1/+1 until end of turn.
3/3
Uncommon

Fervent Charge 1WBR
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Rare

Flowstone Charger 2WR
Creatire - Beast
Whenever Flowstone Charger attack, it gets +3/-3 until end of turn.
2/5
Uncommon

Fungal Shambler 4GUB
Creature - Beast
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.
6/4
Rare

Gaea's Skyfolk GU
Creature - Elf Merfolk
Flying
2/2
Common

Gerrard's Verdict WB
Socrery
Target Player discards two cards from fis or her hand. You gain 3 life for each land card discarded this way.
Uncommon

Goblin Legionnaire RW
Creature - Goblin Soldier
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deal 2 damage to target creature or player.
W, Sacrifice Goblin Legionnaire: Prevent the next two damage that would be dealt to target creature or player this turn.
2/2
Common

Goblin Trenches 1RW
Enchantment
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier tokens into play.
Rare

Guided Passage URG
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. then shuffle your library.
Rare

Jungle Barrier 2GU
Creature - Wall
When Jungle Barrier comes into play, draw a card.
2/6
Uncommon

Last Stand WUBRG
Sorcery
Target opponent loses two life fro each swamp you control. Last stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, the discard that many cards from your hand.
Rare

Lightning Angel 1RWU
Creature - Angel
Flying, Haste
Attacking doesn't cause Lightning Angel to tap.
3/4
Rare

Llanowar Dead BG
Creature - Zombie Elf
T: Add B to your mana pool.
2/2
Common

Martyr's Tomb 2WB
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Uncommon

Minotaur Illusionist 3UR
Creature - Minotaur
1U: Minotaur Illusionist can't be the target of spells or abilities this turn.
R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
3/4
Uncommon

Mystic Snake 1GUU
Creature - Snake
You may play Mystic Snake any time you could play an instant.
When Mystic Snake comes into play, counter target spell.
2/2
Rare

Overgrown Estate BGW
Enchantment
Sacrifice a land: YOu gain 3 life.
Rare

Pernicious Deed 1BG
Enchantment
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Rare

Powerstone Minefield 2RW
Enchantment
Whenever a creature attacks or block, Powerstone Minefield deals 2 damage to it.
Rare

Prophetic Bolt 3UR
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top 4 cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
Rare

Putrid Warrior WB
Creature - Soldier
Whenever Putrid Warrior deal damage, choose one - each player loses 1 life; or each player gains 1 life.
2/2
Common

Quicksilver Dagger 1UR
Enchant Creature
Enchanted creature has, "T: This creature deals 1 damage to target player. You draw a card."
Common

Razorfin Hunter UR
Creature - Merfolk Goblin
T: Razorfin Hunter deals 1 damage to target creature or player.
2/2
Common

Soul Link 1WB
Enchant Creature
Whenever enchanted creature deals or is dealt damage you gain that much life.
Common

Spiritmonger 3BG (This version is too powerful IMO, I think there's something wrong here)
Creature - Beast
Whenever Spirit Monger deals damage to a creature, put a +1/+1 counter on Spirit Monger.
B: Regenerate Spirit Monger.
G: Spirit Monger becomes the color of your choice until end of turn.
6/6
Rare

Squee's Embrace RW
Enchant Creature
Enchanted Creature gets +2/+2.
When enchanted creature is put into a graveyard, retunr that creature to its owner's hand.
Common

Squee's Revenge 1UR
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whcihever comes first. If you win all the flips, draw two cards for each flip.
Uncommon

Suffocating Blast 1UUR
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Rare

Temporal Spring 1GU
Sorcery
Put target permanent on top of its owner's library.
Common

Vindicate 1WB
Sorcery
Destroy target permanent.
Rare

Yavimaya's Embrace 5GUU
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Rare

SPLIT:

Fire/Ice 1R/1U
Instant
Fire = Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
Ice = Tap target permanent.
Draw a card.
Uncommon

Illusion/Reality U/2G
Instant
Illusion = Target spell or permanent becomes the color of your choice until end of turn.
Reality = Destroy target artifact.
Uncommon

Life/Death G/1B
Sorcery
Life = Until end of turn, all lands you control are 1/1 creatures that are still lands.
Death = Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.
Uncommon

Night/Day B/2W
Instant
Night = Target creature gets -1/-1 until end of turn.
Day = Creatures target player controls get +1/+1 until end of turn.
Uncommon

Order/Chaos 3W/2R
Instant
Order = remove target attacking creature from the game.
Chaos = cretaures can't block this turn.
Uncommon

ARTIFACT: (1 more than other sources stated although they might have forgotten to include Legacy Weapon in their count because it's Legendary)

Brass Herald 6
Artifact Creature - Golem
As Brass Herald comes into play, choose a creature type.
When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library.
Creatures of the chosen type get +1/+1.
2/2
Uncommon

Dodecapod 4
Artifact Creature
If a spell or ability an opponent controls causes you to discard Dodecapod from your hand put it into play with two +1/+1 counters on it instead of putting it into your graveyard
3/3
Uncommon

Dragon Arch 5
Artifact
2, T: Put a multicolored creature card from your hand into play.
Uncommon

Emblazioned Golem 2
Artifact Creature - Golem
Kicker X
Spend only colored mana on X. No more than one mana of each color may be spent this way,
If you paid the kicker cost, Emblazioned Golem comes into play with X +1/+1 counters on it.
Uncommon

Legacy Weapon 7
Legendary Artifact
WUBRG: Remove target permanent from the game.
If Legacy weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Rare

Mask of Intolerance 2
Artifact
At the beginning of each players upkeep, if there are four or more basic land types among lands that pleyer control, Mask of Intolerance deal 3 damage to him or her.
Rare

LAND:

Battlefield Forge
Land
T: Add one colorless mana to your mana pool.
T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.
Rare

Caves of Koilos
Land
T: Add one colorless mana to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.
Rare

Llanowar Wastes
Land
T: Add one colorless mana to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.
Rare

Shivan Reef
Land
T: Add one colorless mana to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
Rare

Yavimaya Coast
Land
T: Add one colorless mana to your mana pool.
T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.
Rare

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