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[No Title]
By Shawn J. Houtsinger
Hello all,


Lately I have been spending my time pondering over what I should play for T-2. Since the recent introduction of Invasion, things sure have changed. Most of the broken cards such as Masticore, Morphling,Stroke of Genuis, etc have left us and an new arrival of lame, wanna-be cards have replaced them. Not much we can do about it but make the best of it. I would like to go over some of the new cards and deck ideas. Maybe a possible preview of what States 2000 might look like.

This is a hard call. What will everyone be playing at states? Mostly the same decks from MM PTQ attempts but with a few Invasions and 6th edition thrown in. I don't know how many new or original decks that will be created from just 6th edition or Invasion. I have some of my own and thought you would like to take a peek at them.

Be fairly warned, I am a little techy. It is hard to come up with original decks with limited sets so soon.

"Justice Revisted":

2 Earthquake
2 Wrath of God
2 Tariff
2 Shock
2 Seal of Fire
1 Seal of Cleansing
2 Disenchant
1 Aura Mutation
1 Artifact Mutation
3 Meteor Storm
3 Armageddon
4 Howling Mine
1 Enlightened Tutor
1 Ghitu Fire
1 Story Circle
2 Millstone
2 Marble Diamond
2 Fire Diamond
1 Tigereye Cameo
2 Troll-horm Cameo

4 Elfhame Palace
4 Shivan Oasis
1 Kor Haven
8 Plains
6 Mountain

This deck is my most original creation. I thought about protecting it with the new enchantment. Dueling grounds is very good for creature control. What I like about this deck is that it can deck someone or burn them with Meteor.
A Hammer of B. would be great in here if I had more Fire Diamonds or other sources of red, though with 'gedddon' it is risky to even have one.

"Shaneism":

2 Prohibit
2 Thwart
3 Foil
3 Gush
4 Counter
2 Daze
1 Disrupt
2 Rethink
2 Nether Spirit
1 Predator Flagship
2 Spite or Malice
4 Lobotomy
2 Seal of Removal
2 Bribery
2 Dominate
1 Forced March

4 Salt Marsh
2 Underground River
3 Swamp
1 Dust Bowl
2 High Market
13 Island

This deck is more counter-active. The idea of having lobotmy is awesome in a counter deck. This will make opponents think twice about holding those great all important cards in their hands or drawing them. The black creature removal and blocking(nether) is a relief for a counter deck.
Spite and Malice is a great addition to this deck. I think I would add maybe Snuff Out or Vendetta. Possibly main? Who knows.
The high market gives you a chance to survive. A Denying Winds sure might not be a bad idea.


"Wakefield;afterthoughts"[Orgg's Note: Sacrelege!!]

4 Llanamor Elves
4 Vine Trellis
2 Moss Diamond
4 Squirrel Wrangler
3 Joreal, Emperess of Beastisessess
2 Desert Twister
3 Creeping Mold
4 Tangle Wire
4 Blastoderm
2 Hurricane
4 Silt Crawler

24 Forests

A simple approach to beating your opponent. Dropping big creatures while disrupting his path of victory with your twisters, molds,and wires.
The hurricane if for the new flyers out there and a great way to finish your opponent.
I think this can be greatly improved. Need to work on it though, a little more....


"J. Welch"


1 Obliterate
4 Stone Rain
4 Pillage
4 Skizzit
2 Seal of Fire
3 Shock
2 Hammer of b.
3 Urza's Rage
4 Fire Diamond
2 Earthquake
3 Tetonic Break
2 Two Headed Dragon

2 Dust Bowl
1 Rath's Edge
23 Mountain

This is your basic land destruction deck with a little new creatures in it. Skizzit and Two-Headed Dragon are the ones.
This is just a rough draft.


"Big Fattie":

3 Meggeta Lion
3 Jeweled Spirit
4 Blinding Angel
2 Cho-Monno's Blessing
2 Flagship
4 Marble Diamond
2 Armageddon
3 Disenchant
1 Aura Fracture
1 Wave of Reckoning
3 Parralax Wave
3 Story Circle
4 Tariff

2 Dust Bowl
1 Rath's Edge
1 Kor Haven
21 Plains

I hope this helps you all out.
If you have any suggestions for new decks, list them. Any would be greatly appreciated.
As for me. I have to see if the "Justice deck will work"

Till then,

Sincerely,

Shawn J. Houtsinger
The one and only,
HOUTS

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